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So Which of the Designer Cards are the Coolest?

This article is over 10 years old and may contain outdated information

If you didn’t already know, for the Magic 2015 Core Set Wizards of the Coast conscripted a number of video game designers and other folks around the industry to develop a few cards. Magic shares a nerdy Venn Diagram with video games pretty heavily, so it’s not surprise that many of our favorite creators also have a love for the game. From Markus “Notch” Persson and Minecraft to Brian Fargo and Fallout, there’s a pretty eclectic bunch gathered with some honestly interesting cards on display. If nothing else, it’s a nice shot in the arm for a core set, which is typically weighted to have simpler, easy to grasp cards for new players. Here are a few of my favorites so far.

warden of the beyond

Warden of the Beyond

This card comes to us from Isaiah Cartwright, lead designer for Guild Wars 2 at Arenanet, which is a game I really dig. Starting out, a 2/2 Vigilance for 3 is at least limited playable. It’s not an exciting card, but [mtg_card=Gray Ogre] sized creatures are a begrudging 23rd card sometimes. The real value comes from how often you can enable its second ability, and white is flush with cards like [mtg_card=Banisher Priest], [mtg_card=Path to Exile] and [mtg_card=Oblivion Ring]. A 4/4 for 3 is a much better cost ratio, it’s going to be bigger than practically anything else at that cost and it gets to play offense and defense with its Vigilance. Warden of the Beyond can even to move to attacks and then contribute to [mtg_card=Devouring Light] for some blow out potential. That it’s also a Human, a pretty relevant creature type that is in the market for aggressive cards, and you’ve got some true potential here. Just how good it is will depend a lot on the format and what cards are available. If something like [mtg_card=Journey to Nowhere], which would play well with Theros block, got reprinted when combined with existing exile effects this could be Standard constructed playable.

yisan the wanderer bard

Yisan, the Wanderer Bard

Brian Fargo: He’s worked on a few games you might have heard of. Do Fallout, Wasteland or a little company called Interplay ring any bells? He’s currently working on a new Wasteland and Torment, fueled by Kickstarters. The 2/3 body for 3 is already decent enough. This could easily have been a 1/1 as most [mtg_card=Elvish Piper]-type cards tend to be. It’s not surprising that these highlight worthy cards are all a little pushed. While you don’t get to just start dropping big creatures, you’re going to accrue a lot of value along the way. I think the 3 casting cost is what really seals the deal together though. I imagine a lot of games will go: Turn 1 mana accelerant like [mtg_card=Birds of Paradise], Turn 2 Yisan, the Wanderer Bard, Turn 3 activate Yisan, the Wanderer Bard to get one of your other 1 mana accelerants. Now you have 6 mana on Turn 4 with a decent boardstate, and you can keep grinding value with Yisan, the Wanderer Bard or switch to dropping ramped out spells. I certainly see it getting played in Commander and might even sneak into other constructed formats. Am I insane to think that modern [mtg_card=Birthing Pod] decks might want this as another way to grind in the long games?

chasm skulker

Chasm Skulker

Mike Neumann should be a name familiar to fans of Borderlands – he wrote it. He also starred in a video series we ran here on the site, Anthony Saves the World. Chasm Skulker looks pretty innocuous on the surface. A 1/1 for 3 isn’t exactly great, and it would take several turns for the +1/+1 counters to grow it to size. However, this is a card like [mtg_card=Deathrite Shaman] where it shines in older formats. Chasm Skulker can get quite out of hand once you start combining it with the likes of [mtg_card=Brainstorm] or [mtg_card=Wheel of Fate] style cards. What’s great is that even as you’re investing in these interactions Chasm Skulker is banking some insurance for you in that if it gets killed you still maintain a boardstate. Hell, there will even be times when your opponent would rather you have a giant single creature instead of a bunch of potentially evasive tokens (Psst, I hear Blue is a pretty popular color in old formats.) Also, squid tokens. You can get lots of them. Just saying. Squids.

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aggressive mining

Aggressive Mining

Leave it to Notch to have one of the coolest, and strangest cards, of the bunch. Aggressive Mining just screams “break me”, it’s hard not to imagine some potential in it. There’s like a 90% chance this card ends up a bulk rare, but perhaps somewhere in the thousands upon thousands of Magic cards there’s an awesome interaction or combo to be found. If there wasn’t that ‘once each turn’ clause I think it would have been a sure in for various iterations of the Storm deck, use your lands to start going off and then eat them all for more cards. Because once you’re combo-ing out all you need is enough gas to find and hit your storm count. But, alas, perhaps that was too broken. It may however even see play as a pseudo [mtg_card=Harrow] for any ramp deck that wants to avoid drawing just the ramp portion of their deck and none of their threats, especially if they have some way to pitch lands for other value or get lands in play otherwise. Note that it only stops you from playing lands, something like [mtg_card=Farseek] put them into play not plays them for how the rules are concerned.

genesis hydra

Genesis Hydra

George Fan, better known as the man behind Plants vs. Zombies, has already had an impact on magic card design. [mtg_card=Grave Bramble] is a sly nod to his game. Get it? It is a tower defending plant that has protection from zombies. Anyways, Genesis Hydra borrows some design space from the older [mtg_card=Genesis Wave]. It might not be quite as explosive at “Put all of these things into play!”, but a guaranteed creature is not too shabby either. What makes this card noteworthy is that the mono-green [mtg_card=Nykthos, Shrine to Nyx] fueled devotion and constellation decks are already decks in standard, let alone some of the busted draws mono-green devotion has the potential for in Modern. Pumping out a huge creature and all but tutoring for a card in your deck is a really exciting prospect for some players. Genesis Hydra also plays really well with [mtg_card=Courser of Kruphix], giving you some information on how much mana you want to invest. I could even see situations where you see another land on top after you’ve played the first with [mtg_card=Courser of Kruphix] and cast Genesis Hydra for 1 as a pseudo-[mtg_card=Explore] attached to a 1/1 body.

master of predicaments

Master of Predicaments

David Sirlin is most noted for his design and balance work on Super Street Fighter II Turbo HD Remix. I like Master of Predicaments for no other reason than this card will create stories. For example, there is a non-zero sum of [mtg_card=Emrakul, the Aeons Torn] that will get cheated into play by Master of Predicaments. That’s pretty awesome and something everyone at the table will remember. “Why didn’t I pick less than 4?!?” The 4/4 flyer body is quite good for limited, and I’d expect to see this at many casual or Commander tables.

I think these represent the best or the bunch or at least the ones with the most potential to see a lot of play. However, there are a bunch more and we haven’t gotten the full M15 spoiler yet. M15 is actually shaping up to be a pretty interesting set, which is welcome after Born of the Gods and Journey into Nyx haven’t managed to have a big splash – especially in Standard. I’m looking forward to more new cards.


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