Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Trailer: Sakaguchi’s Last Story a Wii RPG To Anticipate

This article is over 14 years old and may contain outdated information

Hironobu Sakaguchi’s The Last Story could be a sorely needed positive addition to the Wii’s RPG library.

Nintendo and Final Fantasy creator Hironobu Sakaguchi are teaming up to create Wii RPG The Last Story, which Sakaguchi has said is not a Final Fantasy rehash despite the very similar name. Now that Last Story‘s first gameplay trailer has been released, I think we can see he was telling the truth.

I don’t know about everybody else, but after seeing this trailer I’m pretty excited to see more. I don’t know too much about the game’s premise, as most of the information released has been from Sakaguchi’s Japanese development blog, but Last Story appears to focus on a group of characters with varying armaments that are shown in an opening encounter with a Final Fantasy-like faceless, spiky monster. They aren’t prominently detailed in this first look, but at least one of them has an eyepatch.

While there may be similarities between Last Story and Final Fantasy‘s monsters, the combat system looks much more action oriented than the combat systems of Final Fantasies past. Players use cover, leaning to the side to soften up enemies with a crossbow before leaping out and executing a brutal slash. Other combat abilities shown are aerial maneuvers and massive area-of-effect attacks. It also looks like there is an evasion system that allows characters to backflip over debris while moving away from enemies.

Sakaguchi may have ripped off Assassin’s Creed‘s bumping-into-pedestrians engine, but that’s fine if they can fit into a Wii game. I also see some ships that I’m feeling could potentially take to the skies. And it just wouldn’t be a JRPG without a woman humming a heartfelt song while a meteor shower brightens the night sky, now would it? This is an intriguing first look at the upcoming Wii RPG, which has only been announced for Japan so far, but it certainly has the potential to make it to other regions too.

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy