Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Escapist logo header image

Rockstar Promises a “More Sophisticated” Max Payne 3

This article is over 13 years old and may contain outdated information
image

Rockstar says Max Payne 3 is a “more sophisticated” experience that will satisfy the expectations of today’s gamers, who are much more demanding than they were when the original Max Payne launched in 2001.

It’s been ten years since the original Max Payne wrecked New York City in slow-motion and over that decade, an awful lot has changed. “Both the games and the audiences have become more sophisticated,” Max Payne 3 Art Director Rob Nelson told Edge. “Gamers expect a more fully-realized cinematic experience, even if the main mechanic is still shooting. And though this is a more linear game for us, people want to be constantly surprised and entertained in new ways.”

“So you need a lot of custom setups, the environments need to be varied, and all of that while keeping the gameplay fun and responsive – people have become really specific about how they want things to be controlled,” he added. “It’s a lot more work!”

Improved physics, coming by way of the Euphoria physics engine, is a major focus of that effort. Nelson said the technology makes character reactions more natural and realistic, and gives the studio a much greater degree of control over individual situations. “Euphoria is really helpful in making those situations feel natural, rather than having Max crash into things and ragdoll,” he explained. “We can make it feel like he’s anticipating an impact before it happens – that’s an exciting thing we’re working on.”

Technological sophistication is never a bad thing but will it be enough to satisfy the masses? A painfully long time ago I argued that Max Payne 2 badly underperformed at retail precisely because it was a legitimately mature, sophisticated game, and that mainstream gamers weren’t actually interested in that sort of thing. Has that changed? Speaking strictly for myself, I’ve got my fingers crossed that we’ll get to see a little more of that narrative sophistication in the new game, too.

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy