Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Battlefront III Died Just Inches From the Finish Line

This article is over 12 years old and may contain outdated information
image

The third Battlefront title was nearly complete when it fell on its own lightsaber.

Star Wars: Battlefront III will never see the light of day, and that fact alone is enough to make many gamers a bit sick to their stomach. But a recent interview by gamesTM with Steve Ellis, co-founder of the game’s developer Free Radical Design, gives the story of Battlefront III an even more tragic twist. Along with revealing a few tantalizing gameplay tidbits about the canned title, Ellis notes that the game was “99% finished” when it met its untimely end.

“We had a 99% finished game that just needed bug fixing for release,” Ellis explains. “It should have been our most successful game, but it was cancelled for financial reasons.”

Earlier this year a lengthy gameplay video was leaked, showing roughly an hour of the game. At the time, it was clear that the project was rather far along in its development, but the revelation that the game made it to the final bug-crushing phase before being cancelled is downright brutal. That video has since been pulled from nearly all corners of the web due to a copyright claim by Lucasfilm.

Offering a bit of background into the nuances of the game’s cancellation, Free Radical Design’s Project Manger, Martin Wakeley notes “As a member of staff I could see our relationship with LucasArts becoming more distant and feared the worse. They had a change of management and a change of direction. I wasn’t party to all the ins and outs but we had both our games signed with them, and it became apparent we needed to look for other projects fast.”

But hey, at least we got Star Wars Kinect, right? Right!?

Source: NowGamer

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy