Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Gabe Newell: “Our Goal Is To Make Greenlight Go Away”

This article is over 10 years old and may contain outdated information
Gabe Newell

Gabe Newell says Steam Greenlight has been useful but he doesn’t want to keep it around forever.

Steam Greenlight has been the kind of mess that only Valve can make: inherently flawed and yet wildly successful. Making the cut on Greenlight has become a priority goal for virtually every indie developer in the PC game, yet Greenlight itself is the subject of complaints from all corners, at least in part because its actual workings remain a dark and arcane mystery.

Like it or not, it’s become a very big part of how Steam works, yet Valve Archduke Gabe Newell made it clear during his address at Steam Dev Days that it’s not going to be around forever. “Our goal is to make Greenlight go away,” he said. “Not because it’s not useful, but because we’re evolving.”

Evolving into what, exactly, remains to be seen, but the great and frequent waves of games getting approval suggests that perhaps the system has succeeded a little too well. It’s also possible that Steam’s apparently-runaway growth is making Greenlight too unwieldy to be practical: Valve announced today that the number of active Steam accounts increased by 15 percent over the final three months of 2013, from 65 million to 75 million, and while more than 80 percent of Steam revenues for the year were split virtually evenly between North America and Europe, both Russia and Brazil showed very strong year-over-year growth of 128 percent and 75 percent respectively.

Source: Twitter (Dave Oshry)

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy