This article contains light spoilers for the early part of Twelve Minutes ā and its phone call to a call center.
Ever wanted to spend a significant chunk of a game listening to hold music? Me neither, but time-looping adventure Twelve Minutes lets you get stuck in a call center queue and itās more fun than it has any right to be. Why? Because youāre thumbing your nose at everything Twelve Minutes wants to accomplish.
Without spoiling much, Twelve Minutes provides a point in its time-looping narrative where you get a mobile phone and the number of a healthcare provider. You can then duck into a cupboard and call them up, so the other NPCs are utterly oblivious to your presence. The loop continues while youāve got the phone glued to your ear, dimly aware of the drama unfolding outside.
Itās not that Twelve Minutes is so dire that filling your earholes with call center hold music is preferable to playing it; thereās a lot to like about it. But checking out of the story is an oddly satisfying act of defiance, particularly when Willem Dafoeās corrupt cop has choked you to death for the fourteenth time. Sorry, Willem, youāre going to have to have it out with my wife ā Iāve got āGreensleevesā or whatever this is to listen to.
The time loop ultimately resets before you get through to anyone, so thereās no story information to glean from it. But thereās nothing to stop you from jumping back in there and repeating the whole process again. Call me a monster for leaving Daisy Ridley to the Green Goblin, but the game attempted so insistently to pull me back into its tale that I couldnāt help but push back. Every minute it asked me if I wanted to hang up or keep going; I could almost hear it pleading for me to get back to the serious business of storytelling.
Still I kept going with the phone call, not because I believed Iād get through, but because I was determined not to let Twelve Minutes win. Plus, the sensation of sidelining its story brought me joy; I may not have been breaking the game, but I was slowing it down to a crawl. Besides which, why not use an activity that, in the real world, would otherwise drive me up the wall as a diversion from the horrors outside my Cupboard of Infinite Safetyā¢? And demonstrating that kind of patience has to be a feather in my cap, even if Twelve Minutes cruelly denied me any kind of achievement.
Donāt start grumbling at me, Twelve Minutes ā youāre the one whoās given me all the time in the world, and itās only fair that I use it as I see fit. Maybe thisāll be the loop where someone actually picks up; Iāll get round to solving that murder and giving Willem what for. Eventually. Now if only I could ask those two to keep it down. I canāt hear the muzak over all the yelling.
Published: Aug 19, 2021 12:00 pm