Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

How Much Does an ID@Xbox Game Cost to Make? $5,000

This article is over 10 years old and may contain outdated information
ID@Xbox 310x

Developer of the recently posted “Sixty Second Shooter Prime,” breaks down publishing costs for Xbox indie devs.

When Microsoft and Sony launched new consoles last year, both companies christened the new hardware with a renewed focus on indie game development. Microsoft’s ID@Xbox program was specifically designed to lure indie devs to the Xbox One in the release window, promising a low-cost entryway into the ever-popular console gaming marketplace. Free developer kits are always an attractive offer, right?

So with free hardware, and rules in place to foster inexpensive game development, how much does it actually cost to make an indie game for the Xbox One? Jamie Fristrom, former Treyarch director and founder of Happion Laboratories, posted a financial breakdown of his first ID@Xbox project, called Sixty Second Shooter Prime. All in all, it cost Happion over $5,000 to release its game. The cost breakdown…

  • Maintaining the Sixty Second Shooter URL: $19
  • Sending the second dev kit to Brett Douville: $63
  • Hardware (usb and video cables and the like): $72
  • Video capture device (for making trailer): $181
  • Localization (French, Spanish, Italian, Portuguese): $729
  • E&O (Error & Omissions) Insurance: $2,037
  • Foreign ratings boards (PEGI, USK): $2,042
  • Total: $5,143

    Emphasis added. And the quoted figure doesn’t place a dollar value on the man-hours invested into developing Sixty Second Shooter Prime.

    Of the $5,143 laid out by Fristrom, $4,079 was spent on insurance, and age rating fees. The E&O insurance is required by Microsoft, and the policy protects it in the event that Developer X somehow causes financial damage to the publisher.

    Some of the costs, like localization and foreign ratings boards, could be bypassed by not initially releasing a game internationally at first. If your game is a financial success at home, an international release could follow.

    Source: Happion Labs | Engadget

    Recommended Videos

    The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy