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Double Fine Cuts a Dozen Staff Members

This article is over 9 years old and may contain outdated information
broken age concept

The cancellation of an unannounced title resulted in a staff reduction at Tim Schafer’s development studio.

Just about a month after the release of Costume Quest 2, developer Double Fine has laid off 12 employees. This isn’t another case of the post-release staff reductions that are all too common in the industry, however; studio head Tim Schafer told GamesIndustry.biz that the layoffs were due to the unexpected cancellation of an unannounced game.

“One of our unannounced projects was unexpectedly canceled by its publisher, forcing us to reduce our staff by 12 people,” according to Schafer. The silver lining is that this isn’t bad news for the Double Fine games that have been announced; development will continue as usual for Broken Age, Massive Chalice, and Grim Fandango Remastered.

Layoffs are an unfortunate reality of the gaming industry, but that doesn’t make the news any less sad to hear. It’s a shame Double Fine’s canceled project won’t come to fruition, and even worse that a dozen staffers are out of a job. We wish them the best of luck.

Source: GamesIndustry.biz via Polygon

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