Marvel Snap is dangerous.
I didnāt know what Marvel Snap was two weeks ago. But since its official launch early last week, itās become my most-played game during the busiest gaming season of the year. In a week where we saw Gotham Knights, Call of Duty: Modern Warfare II, Mario + Rabbids Sparks of Hope, Persona 5 Royal on Switch, Bayonetta 3, and the impending arrivals of Sonic Frontiers and God of War Ragnarok, somehow a deck-building PvP puzzle game set in the Marvel universe has risen to the top and become my gaming obsession. I canāt say how long this will last, but Iām absolutely loving this honeymoon period Iām having with Marvel Snap.
On paper, Marvel Snap shouldnāt be a game for me. I have very little interest in the modern boom of beloved deck builders and card games like Hearthstone (which several of Snapās developers previously worked on), Slay the Spire, and Monster Train. Inscryption was the only one that really grabbed me, and that was mostly because of everything that wasnāt related to the actual card game. The only CCG I ever really got into was PokĆ©mon during its early years, but I tapped out of that relatively early.
So why has Marvel Snap been able to hook me when really no other game of its ilk has? Honestly, Iām not 100% sure. But it feels like thereās a potent cocktail of incredibly quick matches, a fairly constant drip of rewards, a genuine love and affection for the source material, and an excitement to see how deep the rabbit hole goes.
Matches in Marvel Snap are deceptively simple, yet remarkably deep. You build a deck of 12 different characters from the Marvel universe, ranging from well-known X-Men, Avengers, and all of their adversaries, to deep cuts like Hellcow, a vampire cow whom Iāve quite literally never heard of but am now in love with. Matches only take a few minutes, with three locations to place your cards throughout the six rounds.
Cards cost various amounts of energy to play, depending on their power levels and special abilities. The amount of energy you can spend grows with each round, so youāll have one for the first round, two for the second, and so on until the final round. At the end of the six rounds, whichever player controls a majority of the locations (or has more total power on the board, in the case of a tie) wins. It has shades of tic-tac-toe and Texas hold ’em, but with characters in spandex who have cool powers.
The depth here comes in the sheer amount of variables at play in characters you can have in your deck, as well as the unique effects of the locations in each match, and I love how much thought and care was put into all of this. Nightcrawler can bamf to a location other than the one you originally placed him on. Uatu the Watcher shows you unrevealed locations. Captain America strengthens other cards at the same location. Carnage devours your own neighboring cards but becomes more powerful afterwards. The list goes on and on, and Iām constantly adding new characters to my collection.
On top of this, locations have their own unique effects that totally make sense in the Marvel universe. The Bifrost shifts all cards one location to the right after the 4th turn. The Danger Room has a 25% chance of destroying any card played there. And Central Park adds a low-powered squirrel card to each location for both players. Given that the specific locations are only revealed throughout the course of each match, thereās a constant sense of mystery and excitement, leading to thrilling comebacks and heartbreaking defeats.
And the fact that matches are so short, along with new missions and challenges refreshing every few hours, has me constantly checking in and playing a few rounds. I was playing before the previews started at the movie theater, playing in the waiting room of my doctorās office, and even playing while co-piloting Nickās stream of Outlast 2 (please donāt tell Nick).
But even with all of this, there was a distinct moment where I knew Marvel Snap had its hooks in me this past weekend. I love using my Switch as a second screen while watching NFL games on Sundays. But this weekend, I found myself watching football games on my TV, replaying Persona 5 Royal on Switch, and then getting in some Marvel Snap matches while my Phantom Thieves were having long conversations about what their next heist would be. I should probably be ashamed of that story, but Iām not.
The game itself has its own built-in carrot on the end of a string thatās really compelling. The first few hours of Snap had me seeing familiar cards from most of my opponents. Iād occasionally come across one I hadnāt unlocked yet, like Morph who transforms into another card the moment heās played, but Iād usually end up unlocking that character a little while later.
But all that changed in one match where a location was revealed to be The Triskelion, which had the effect of filling both of our hands with completely random cards. This included a bunch of characters I had never seen in the game before and still havenāt seen since. Thanos! Mojo! Nick Fury! An Uncle Ben card that has the unique ability to, when itās destroyed, summon Spider-Man into your hand. Getting a glimpse into how deep into the Marvel well Snap goes is one of the reasons Iām hooked on it.
Up until a week ago, PokĆ©mon GO was the only ongoing mobile game that had ever stuck with me. Iāve been playing it fairly consistently since its launch in 2016, and Iāve happily put $200 or so into it during that time for various events and festivals. If something provides me over half of a decade of entertainment, I donāt mind supporting it financially. But cut to this week, and I spent $10 on Marvel Snapās first season pass, making it only the second free-to-play mobile game Iāve ever spent money on.
With that said, Marvel Snap does not feel predatory with its microtransaction model whatsoever. It doesnāt inundate you with pop-ups to spend real money on the in-game currency like a lot of other games Iāve played. Along with that, the in-game currency isnāt used for loot boxes or gacha pulls or unlocking powerful new cards, but rather cosmetics and new variants of the cards you already have.
Like all games, Marvel Snap isnāt perfect. There are plenty of changes, fixes, and additions Iād like to see added in the coming weeks and months. Instead of just having my collection displayed as a giant wall of cards ordered from least to most powerful, itād be great to be able to sort through and rearrange them in different ways ā and maybe even have a little biography that can teach me about weirdos like Hellcow. Itād be great if they credited the artists on cards, and Iād love to have a friends list where I can check out what kinds of cool new cards my pals have.
Talk to me in a month or two, and honestly, I have no idea if Iāll still feel the same way about this game. But for now, I can safely say that Marvel Snap has been my most delightful gaming surprise of 2022, even if itās starting to border on an obsession.
Published: Oct 27, 2022 12:00 pm