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If you hate having Frey and Cuff talk constantly, here is how to stop or at least minimize random character dialogue in Forspoken.

How to Stop Random Character Dialogue in Forspoken

Forspokenā€™s dialogue has come in for some criticism, including the conversations your protagonist, Frey, has with sentient bracelet Cuff. That criticism hasnā€™t been universal ā€” some people are fine with it. But if youā€™re in the former camp, and you want to know if you can stop random character dialogue between Frey and Cuff in Forspoken, here is the full answer.

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You Canā€™t Stop Random Character Dialogue Between Frey and Cuff in Forspoken, but You Can Minimize It in Settings

Yes, thatā€™s ā€œminimizeā€ ā€” you canā€™t shut Cuff up completely. But you can make it so that Frey and Cuff only talk when itā€™s required to advance the story. Hereā€™s what to do:

  • Go to the Settings menu, either in-game or from the menu screen.
  • Move right to Accessibility Settings (R1 on PlayStation 5).
  • Go down to Cuff Settings.
  • Go to Cuff Chat Frequency.
  • Move the D-Pad or Left Joystick left till Minimal is selected.

And there you go. Those Cuff / Frey conversations will only happen when itā€™s necessary to advance the story. You can also select Low, Default, and High.

The extreme alternative is to go to Sound Settings from the Settings menu, go to Voice Volume, and turn the volume down to 0%. That way you wonā€™t get any dialogue ā€” from anyone ā€” but youā€™ll still get music, sound effects, and, if you so choose, subtitles.

And thatā€™s how you stop random character dialogue in Forspoken, at least as far as Cuff is concerned.


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Chris McMullen
Chris McMullen is a freelance contributor at The Escapist and has been with the site since 2020. He returned to writing about games following several career changes, with his most recent stint lasting five-plus years. He hopes that, through his writing work, he settles the karmic debt he incurred by persuading his parents to buy a Mega CD. Outside of The Escapist, Chris covers news and more for GameSpew. He's also been published at such sites as VG247, Space, and more. His tastes run to horror, the post-apocalyptic, and beyond, though he'll tackle most things that aren't exclusively sports-based. At Escapist, he's covered such games as Infinite Craft, Lies of P, Starfield, and numerous other major titles.