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Sarah in Starfield

Why Starfield’s NPCs Look So Weird and Uncanny

Ever wondered why Starfield NPCs look a little off when they smile? While the animation is a marked improvement on previous Bethesda RPGs, it just feels weird when they grin. And now, a tech artist has shared their thoughts on what’s going on or, more accurately, isn’t.

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According to X user Delaney King, a character and technical artist who’s worked on a range of games, Dragon Age included, it’s all down to a missing (or malfunctioning) muscle. Specifically, it’s the orbicularis oculi muscle not contracting, which gives the impression of a rather forced smile. Bethesda hasn’t, it seems, factored that small muscular movement into their facial animation. That, in turn, results in those odd smiles.

We can absolutely see what she means, just looking at the screenshots provided, I’m reminded of nothing so much as British comedy rag Viz’s “Insincere Smiles” feature. “This muscle here has to contract for a smile to read as a genuine smile,” King explains. “The cheek apples should also rise, otherwise you look like you are actively resisting the smile, giving a constipated look.”

Related:Ā Donā€™t Skip Starfieldā€™s Most Useful History Lesson

King also points to AndrĆ”s AratĆ³, better known as Hide the Pain Harold, as a real-world example of someone whose orbicularis oculi doesn’t contract all that far. And like Starfield‘s NPCs, his smile can come off as forced, whether he’s being genuine or not.

She also criticises Starfield for exposing its characters upper eye-whites, remarking that such a move should be deliberate. In short, Bethesda still needs to work on their facial animations. She also delves into some of the other mechanics of smiling.Ā  It’s an insightful thread that is well worth poring over, especially if you plan on getting into character design.

Maybe Bethesda will sort this for The Elder Scrolls VI. In the meantime, there’s always the short term fix, being such a relentless jackass that no-one ever smiles at you. At least, that’s my excuse for every terrible, selfish, moustache-twirling in-game decision I’ve made.


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Image of Chris McMullen
Chris McMullen
Chris McMullen is a freelance contributor at The Escapist and has been with the site since 2020. He returned to writing about games following several career changes, with his most recent stint lasting five-plus years. He hopes that, through his writing work, he settles the karmic debt he incurred by persuading his parents to buy a Mega CD. Outside of The Escapist, Chris covers news and more for GameSpew. He's also been published at such sites as VG247, Space, and more. His tastes run to horror, the post-apocalyptic, and beyond, though he'll tackle most things that aren't exclusively sports-based. At Escapist, he's covered such games as Infinite Craft, Lies of P, Starfield, and numerous other major titles.