Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Nintendo Reveals Why It Took So Long for Pikmin 4 to Release Nintendo Switch Miyamoto

Nintendo Reveals Why It Took So Long for Pikmin 4 to Release

Pikmin 4 suffered a notoriously long development cycle before it finally made its way to Nintendo Switch in July of this year, and now we know why. Information on the fourth Pikmin game comes from a recent interview with Game Informer conducted with chief and programming director Yuji Kando and planning director Yutaka Hiramuki.

Recommended Videos

After Pikmin 3 was released on the Wii U to critical success in 2013, fans immediately found themselves hoping for yet another follow-up with more alien adventures with their leaf-headed friends. After Nintendo’s Shigeru Miyamoto shared insight into the future of the series during an interview with Eurogamer in 2015, it appeared the wait wouldn’t be too much longer. At the time, he didn’t mince words, saying that Pikmin 4 was “actually very close to completion.” Nintendo followed up the creator’s words with its own statement as well: “We can confirm that Pikmin 4 is in development but that is all we can confirm at present.”

Related: Pikmin 4’s Success Proves It’s Time for Overlord’s Return

Fans were understandably excited, but what followed that interview was a seven-year drought without any substantial updates on Pikmin 4. So, with the game finally in our hands, the question on everyone’s mind is this: Why did it take so long for Pikmin 4 to release? Kando has an answer.

“After the development for Pikmin 3 ended, we started development for Pikmin 4 as a small team,” Kando said. “As we made several attempts and tried out various things, there were moments when we could see the game take shape, but since we had to prioritize other projects, we weren’t able to create the development team framework needed to complete the game. But the fruits of our labor during that time lead to the result of what Pikmin 4 is today.”

In other words, it seems Miyamoto might have jumped the gun just a bit when speaking on Pikmin 4 back in 2015. Game development is obviously very complicated, though, and Kando’s words definitely shed some light on why it took so long to get this specific project ready for the public.

“We know the fans were worried since Pikmin 4 was taking a long time, but thanks to their patience, we were able to make a game that is enjoyable for many people,” Hiramuki added.

Pikmin 5 hasn’t been announced yet, but with any luck, Miyamoto will do another interview confirming existence. Let’s just hope we don’t have to wait a decade to play it on the Nintendo Switch 2.


The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Michael Cripe
Michael Cripe
Michael joined The Escapist team in 2019 but has been covering games, movies, TV, and music since 2015. When he’s not writing, Michael is probably playing Super Mario Sunshine, Dead Space, The Binding of Isaac, or Doom Eternal. You can follow his news coverage and reviews at The Escapist, but his work has appeared on other sites like OnlySP, Gameranx, and Kansas City’s The Pitch, too. If you’d like to connect and talk about the latest pop-culture news, you can follow Michael on Twitter (@MikeCripe), Instagram (mike_cripe), or LinkedIn if that’s your thing.