Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Three girls hanging out in Wuthering Waves.
Image Source: Kuro Games

Wuthering Waves’ Story Skip Function Can’t Come Soon Enough

So far, despite all the little bugs and technical issues, Kuro Games’ open-world action-RPG Wuthering Waves has proven to be an enjoyable romp. That said, as you may have guessed from the headline, there’s just one feature that would make the game infinitely more fun for me.

Recommended Videos

Wuthering Waves clearly wants to be the next Genshin Impact, or the “Genshin killer,” if you will. We’ve seen plenty of those. And it does this by trying to imitate everything that Genshin Impact — and Honkai: Star Rail too, for that matter — does, including lengthy story cutscenes and dialogue that can’t be skipped. For players like me who are just there for the dopamine hits that come with gacha games, and the fun action combat that Kuro Games has become known for, this is a total hindrance.

Just like in Genshin and Star Rail, Wuthering Waves features cutscenes where you must click through dialogue boxes to advance. As if to rub salt into the wound, there are instances where you can’t even click through the dialogue and you’re forced to wait for the line to finish playing before you’re able to click. This results in a rather frustrating experience where the pace of the game feels extremely sluggish because you’re constantly getting forced into cutscenes and conversations while you’re just trying to get through your quests as quickly as possible.

And yes. Before you ask, I am indeed outing myself as a story hater in gacha games.

a screenshot of the dialogue boxes in wuthering waves
Screenshot by The Escapist

You see, the thing is I enjoy gacha games largely for the team-building aspects and the ability to try to grind and min-max everything as much as I can without spending a dime. Being able to fly through quests to collect premium currencies so I can hit the slot machine is a big plus as well, and the main story is always at the bottom of the priority list for me. The same goes for Wuthering Waves, and I’m quite sure the same will apply to HoYoverse’s Zenless Zone Zero in July as well, even if that game’s budget looks insane.

Let’s not forget the fact that skipping cutscenes is a function that is present in pretty much every single video game outside of the gacha world as well, so really, Wuthering Waves is kind of the anomaly here. The good news is that Kuro Games has since stated that along with addressing the game’s technical issues, they’ll also be adding the ability to skip cutscenes and other story content for folks who just want to get to the gameplay.

And for what it’s worth, the gameplay is actually very good. If there’s one thing Wuthering Waves has over Genshin Impact, it’s that the combat feels much more fluid and satisfying. The bullet time effect paired with the dodge makes you feel like a total badass when you pull it off and, at least from what I’ve seen so far, the characters are all pretty viable across the various game modes.

Once the little kinks and issues get ironed out, I could absolutely see myself sticking with Wuthering Waves for a long time to come, assuming Kuro Games is able to push out updates on a regular basis. Just let me skip those pesky cutscenes, please.


The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy
Author
Image of Zhiqing Wan
Zhiqing Wan
Zhiqing is a History undergrad from the National University of Singapore. She started playing video games in 1996 when her dad introduced her to Metal Gear Solid, Silent Hill, and Resident Evil -- and the rest, as they say, is history. When she's not obsessing over Elden Ring and Dark Souls lore theories, you can find her singing along loudly and badly to Taylor Swift's latest bops. Formerly the Reviews Editor at Twinfinite, she joined the Escapist team in 2024. You can reach her at [email protected].