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You find yourself in the terrible dungeon of Jaffar, the Sultan’s Vizier. Pale fingers of light reach through the windows far above and give shape to your grim surroundings. The walls are made from rough-hewn stone. You can hear drips of water as they worm their way through the cracks and fall onto the damp floor. The place smells of mildew… and death.
Far above is the princess, awaiting rescue. Somehow you must escape this deathtrap and reach her before the Vizier enacts his evil schemes.
You are carrying a scimitar, a Dagger of Time (empty) and a pair of extra-poofy pants.
In front of you is a ledge.
> Jump ledge.
You jump the ledge.
In front of you is a ledge. Behind you is a ledge.
> Jump ledge.
You jump the ledge.
Far in front of you is a ledge. Behind you is a ledge.
> Jump ledge.
You jump, but the distance is too far. You miss the ledge and your body tumbles helplessly downward. Your bones shatter as you strike the cold stone floor, as do your hopes of defeating the Vizier and rescuing the princess.
*** You have died. ***
Your score was 0 out of a possible 100. You may RESTART, RESTORE, or QUIT.
> Quit
Shamus Young is a programmer and writer by trade, videogame nitpicker by inclination. If you have the patience for more of his ramblings, they can be found at ShamusYoung.com.
Published: Nov 4, 2008 12:40 pm