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Stolen Pixels #39: Not a People Person

This article is over 16 years old and may contain outdated information

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This is more more wishful thinking than parody on my part. In previous Fallout games – that is to say, in the true Fallout games and not this heretical 3D version – changing your character attributes would alter the nature of the in-game conversations. You could make a brute with an intelligence of two, and he would be too stupid to speak in anything but caveman grunts. No such penalties await the unrepentant stupids who charge out into the high-res bump-mapped wastelands of Fallout 3. I made a character with no charisma or intelligence, and was still able to engage in polite and intelligent conversations with everyone at my in-game birthday party.

This doesn’t mean its a bad game. It just means it’s a bad game if you want to be a bad person.

Shamus Young is a programmer and writer by trade, videogame nitpicker by inclination. If you have the patience for more of his ramblings, they can be found at ShamusYoung.com.

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