We gave GDC 2014 attendees a whiteboard and a pen and asked them to quickly write down in one sentence what they learned. We got some fascinating responses.
Developers, students, media and more are in attendance at GDC 2014 and all bring a valuable perspective to the table. What to they have to say when we asked them to boil all that down into one sentence on a whiteboard? People like John Romero, developers at Riot Games, Vicarious Visions, Microsoft, and some gaming media gave us some intelligent, weird and enlightening answers.
Alexander Dines, founder of Black Tower Entertainment
Chris Charla, director of ID @ Xbox (Microsoft’s independent developer program)
Clifford Ward, animator at Backflip Studios
David Klinger, founder and president of Solanimus, Inc.
Chris Wassum, artist at Vicarious Visions
David Quinn, engineer at Rare
Andy Woods, software engineer at Microsoft
David Tibbetts, senior software engineer at Steel Series
Jessy Hanley, VP of product marketing at GSN Games
Guillermo Areas, gaming editor at CRBG Media
John Romero, game developer representing UC Santa Cruz (he also was taking on all challengers in a DOOM death match)
Terrence Cohen, senior software engineer at Riot Games (he must have played Romero)
Marley Magner, composer and sound designer at Subaltern Games
Justin Sicking, game designer at Backflip Studios
Lee Perry, Indie developer (formerly worked on Gears of War). Confused by his note? Read this and this.
Mbongeni Chirunga, designer and artist at Pagoda Games
Raul Aliaga, mobile product manager at Spilgames
Ravis Anampudi and Sachit Vithaldas, students at USC
Ryan Rogers, who works at a Not Applicable company doing Not Applicable things
Tom Lopes, game engineer at Riot Games
Zvi Efron, associate software engineer Riot Games
Wayne Sullivan, artist at Backflip Studios
Trevin Liberty, student at SMU
Willy Chyr, Indie developer
And finally, one person who preferred to remain anonymous
Published: Mar 20, 2014 04:30 pm