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Square Enix: Unreal Engine Bogging Down Last Remnant

This article is over 16 years old and may contain outdated information
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Square Enix says problems with the Unreal Engine are to blame for delays in bringing out the PlayStation 3 version of the role-playing title The Last Remnant.

Citing “development reasons,” the team said the Epic middleware engine simply takes longer to develop for the PS3 than the Xbox 360.

“It was only really workable after Unreal Tournament was published, so this was mainly a development decision,” the team told GameSpy.

Square Enix did say that the engine made things easier early on with “cut-scenes and such,” but there were problems “in overcoming the differences in development culture between Square Enix and Epic.”

Source: Gamespy.com

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