Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Escapist logo header image

Take-Two Thinks on Subscription Model

This article is over 16 years old and may contain outdated information
image

Strauss Zelnick, Chairman of Take-Two, is grinning at the prospect of taking his “triple-A titles” and milking them with the “holy grail” of business models: subscriptions.

It’s become one of gaming’s most widely-known paths to profits: get gamers to subscribe for something and recurring revenues will fund office parties until eternity. World of Warcraft‘s $300 million-per-quarter is a testament to the strategy.

Speaking at BMO Capital Markets’s investment conference, Take-Two boss Strauss Zelnick laid out his grand vision of combining his best franchises with this proven money-making scheme.

“The holy grail is taking a business, already a very large and successful business that’s focused on packaged goods that you sell once and then are occasionally resold by others with new benefit to us, and turning that into a subscription business or a semi subscription business where we have an ongoing relationship with consumers, giving them products that they want,” proclaimed Zelnick.

The biggest obstacle, he acknowledged, is that only a few, well-loved games can convince people to continually spend money every month. Zelnick explained that “mid-tier” titles won’t use this system, but rather “triple-A titles that people really want to have.”

“Who’s better positioned to do that than the company that has the top franchises?” asked a confident Zelnick.

“Top franchises” or not, asking gamers to pay for content on a continuing basis could be a tough sell. Different from microtransactions, which at least offer users content with every purchase, MMOs use subscriptions to operate ongoing costs such as servers and support staff. Unless Take-Two invests in a high-quality Grand Theft Auto MMO, it’s debatable as to whether any other brand could successfully sustain a monthly payment.

Source: Destructoid

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy