Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Ken Levine Is A PC Gamer

This article is over 15 years old and may contain outdated information
image

In a new interview with Forbes, BioShock mastermind Ken Levine claims he’s first and foremost a PC gamer, and says he wishes the industry could find a way to make PC gaming more “broadly successful.”

Levine said that despite the high regard given by gamers to his past work, the 2007 shooter BioShock, with over two million copies sold, is the first real “hit” he’s ever worked on. “We had marginally successful project – we never lost money – but BioShock is head and shoulders above the rest,” he said. Despite that, he maintained that he and his team haven’t been influenced by the increasing popularity of casual games, and that they don’t make games for “targeted demographics.”

“You can’t make Bioshock from a focus test,” he said. “It is too weird. We come up with the kind of stuff we want to do, and then it is our responsibility to make sure the company is going to make a return on its investment and we’re not off making some crazy art project. The casual space just broadens the expressive space for what we think of as gaming experiences and what people enjoy.”

But Levine also pointed out that the flip-side to making games you like to play is that you don’t get to actually play them. “My team and I make things that excite me, but the downside is that I don’t get to play them with fresh eyes,” he said. “When you make games you want to make, they always end up being games that you want to play – but you already know everything about them. So now, I don’t wish I had made [Fallout 3] because then I wouldn’t get to play it.”

Looking toward the future, Levine said he’s a believer in “industrial Darwinism,” but added that he’d like to see greater success for the PC gaming industry. “There are so many challenges for PC gaming – the complications from systems specifications to the drivers – most people look at PC games and say, ‘What are you talking about?’ It’s a shame because as a gamer, I am never more comfortable than I am sitting with a mouse and keyboard two inches away from my monitor.”

Ken Levine’s full interview with Forbes (including the part where he talks about swinging from a noose) can be read here.

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy