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Duke Nukem Forever Hits Major Milestone

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3D Realms’ George Broussard says that development of the long-delayed Duke Nukem Forever hit a key milestone at the end of last week.

Oh, Duke Nukem Forever. Is there any greater running joke in the history of videogames? I submit that there is not. However, there might be a visible light at the end of the (very, very long) tunnel: 3D Realms boss and Duke Nukem co-creator George Broussard announced via Twitter that the team had at last reached an important step on finally getting DNF out the door:

Closing out a milestone this week. 71 more tasks to do and we started with probably 800-900. Been a good push. Next one starts Monday.

Well, if we go just by pure numbers, I guess this means that development on Duke Nukem Forever is about 85% complete. It’s about time, too – Broussard’s announcement isn’t the only milestone that the long-delayed game will hit this month: On April 28th, it’ll have been twelve years since Forever was initially announced. Back then, it was slated to use the Quake II engine. Really.

With this recent milestone and last month’s announcement that Apogee would be searching for an actor to bring Duke to life, it’s enough to make one think that the game might actually be coming out. Crazy talk, I know.

For all companies like Valve and Blizzard get criticized for taking eons to release games, they’ve got nothing on the true masters of “When It’s Done (TM).” With such a tremendous development time, if Duke Nukem Forever does eventually come out, that thing better be the gaming equivalent of the freaking Mona Lisa.

(ClanBase)

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