Namco’s weapons-based 3D fighter will be making its portable debut with Soulcalibur: Broken Destiny on the PSP, a game based on the Soulcalibur IV engine. Yoda and Darth Vader will, unfortunately, be absent.
Soul Calibur, erm, I mean, Soulcalibur will make the jump to handhelds this summer with Soulcalibur: Broken Destiny on the PSP. Based on the Soulcalibur IV engine, the game features all the hallmarks of the latest entry in the popular fighting series, but adds a number of new features as well.
Broken Destiny will play point-for-point like SCIV (and, according to GameSpot, looks pretty damn close too), but primarily focuses on making the fighting engine more accessible for beginners. 80 exercise missions will school scrubs in Soulcali basics from Guard Impacts to one-hit KOs.
In addition to the new tutorial modes, the standard arcade, versus (which can be done locally over Ad-Hoc) and survival are here, though online multiplayer hasn’t been mentioned, yet. The character creation also returns with new parts, so all the fanboys and girls can still go ahead and get wild making their Cloud Strife replicas.
Namco Bandai said that there will be more than 20 characters in the game, including most of the SCIV cast (no Darth Vader or Yoda, though). Confirmed so far are SM weirdo Voldo, armored-up prude Hilde, monstrous axe-swinger Astaroth and the unbelievably busty Ivy, among others. There’ll also be new characters, though Namco only revealed one: Dampierre, a silly looking character who wouldn’t be out of place in an Ace Attorney game. I swear, Soulcalibur takes itself less seriously with every game.
Sounds more like an expansion to SCIV than just a straight up port. Namco’s even tweaking some of the gameplay mechanics, though specifics are scarce. Could be a worth keeping an eye on for PSP owning fans of over-the-top sword swinging and scantily clad ladies (or dudes).
Published: Apr 30, 2009 02:03 am