Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

The Real Reason Crysis 2 is Coming to Consoles

This article is over 15 years old and may contain outdated information
image

Crytek boss Cevat Yerli says it was “inevitable” that Crysis would be released on consoles, but not for any of the reasons you might normally expect.

After a decade as a PC-exclusive developer, Crytek announced at the start of June that it would develop Crysis 2, the sequel to the hit 2007 FPS, for the Xbox 360 and PlayStation 3 as well as the PC platform. The decision wasn’t entirely surprising; although Yerli had previously expressed doubt about the prospects of porting the advanced Crysis to consoles, he had also bemoaned the state of PC gaming as rife with piracy, saying that Crytek was depriving itself of access to a far more important market by not making games for consoles.

But after the Crysis 2 announcement Yerli revealed that money wasn’t the only reason for the decision, nor even the most important one. “It’s a question of more than economics,” he told GameSpot. “At the end of the day we’re paying salaries and we all have to live, but that’s one side of this job. But most importantly and a bit more tangible to us are the families, the nephews, and sons who ask, ‘Why aren’t you going to consoles?’ It’s kind of like bothering people. We’ve been asked a lot in the last three or four years now, ‘When consoles? When consoles? When consoles?’ It was literally inevitable that we would bring it.”

Still, Yerli said Crytek didn’t commit itself to a console version of Crysis 2 until it was sure the game could be done properly. “There was two to three years of technical research and development into consoles before development on Crysis 2 started,” he continued. “We had to make a technological breakthrough before we could commit to those quality bars… We had to make a technical base before we could get into great gameplay, story, settings, etc.”

Nothing like some intensive videogame development to put a smile on the face of a child – or shut him up, as the case may be. Crysis 2 hasn’t been given a release target but it sounds like Yerli and the team have bought themselves a little peace and quiet, at least for awhile.

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy