Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Operation Flashpoint‘s Deaths “As Unpleasant As Possible”

This article is over 15 years old and may contain outdated information
image

Codemasters wants to inject a bit of realism into the upcoming Operation Flashpoint: Dragon Rising, and they’re doing so by making the deaths in the game as gruesome and unpleasant as they possibly can.

You know, when you think about it, most FPS games are fairly sterile experiences. Pop a bad guy in the head, he goes down. Shoot him enough times somewhere else, and he’ll crumple, dead as the proverbial doornail. In fact, once you see them fall, there’s no reason to ever pay an enemy a second glance.

Not so in Operation Flashpoint: Dragon Rising, the game’s Executive Producer Sion Lenton told RockPaperShotgun. His team was endeavoring to add an element of realism to the title, said Lenton, in several ways that included how people in the game die.

A head shot will be a kill. But it’s more complex than that: you can shoot through a guy’s leg or chest, and he won’t die instantly, even if he goes down. You might reach his position and see him bleeding to death. It’s going to be horrible to see. We didn’t want to make death too light or too easy. The same damage system is true for you, which makes things more challenging. We want to make death as unpleasant as possible, and to make players more careful. You’re not going to run through an open field with your guns blazing. The game will teach you not to do that.

Dragon Rising will also ditch the regenerating health concept that most modern shooters seem to have: “You don’t get to squat behind a rock to be healed, instead you’re in danger of bleeding to death. You’ve got eight pints of blood, and when those bleed out, you’re gone. Even when you patch up, it’s not all fine. If you’ve been hit you’ll still have a limp. We’ve made the death as harrowing as possible.”

Sounds… pretty unpleasant, yeah. I suppose if you want to make people feel like they’re in a war documentary and close to the real thing, this layer of realism makes sense. So, Halo run-and-gunners, take note: Teabagging in Operation Flashpoint will get you killed.

(Via VG247)

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy