Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Fat Princess Has a Laggy Start, Getting Quick Fix

This article is over 15 years old and may contain outdated information
image

The launch of Titan Studios’ PSN game Fat Princess seemed to have gone well but for one problem: the game’s apparently near unplayable over PSN thanks to crippling lag.

Fat Princess launched last week to mostly positive response, but not everything went as expected. As many fans have reported, the game seems to have some crucial flaws in the online multiplayer department: connections to games regularly fail, not to mention that playing online is sometimes subject to fun-killing lag. And nobody likes lag.

Titan Studios is more than aware of the problems, though it seems like they should have seen them coming. As the studio explained in a blog post, the lag issues are caused by the game’s matchmaking system, which picks servers based on “a number of criteria.” Apparently those criteria aren’t nearly stringent enough, because the game happens to sometimes land you on a server with a high ping, leaving you with nothing to do but try another server. Titan does have a fix for the problem already in testing, one that will match you with low ping servers.

The other problem – dropped connections – already has a fix up and running on Titan’s machines, and they say it makes a whole world of difference. The studio’s trying to get the patch through Sony’s testing process, so hopefully we’ll see it sooner rather than later.

Both problems seem like they should have never happened, but Titan admits that they never saw them coming. “Fat Princess went through comprehensive testing with Sony in the US and Europe, and a beta, but these issues did not manifest until the game went live at scale,” the studio wrote. “Rest assured, we’re working on it, and think we have it largely addressed.”

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy