Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Escapist logo header image

Capcom Delays Dark Void To Add ‘New Feature’

This article is over 15 years old and may contain outdated information
image

The delay of Capcom’s upcoming sci-fi shooter Dark Void to 2010 has little to do with development problems and has everything to do with “hover.”

“The main reason we delayed Dark Void was because we really wanted to spend the extra time we needed to re-polish it and add a new feature,” Capcom associate producer Shana Bryant told Kotaku.

The feature, Kotaku says, is “hover up,” the ability to not only fly through environments, but to slow down and pause in mid-air.

Additionally, Capcom has removed the tendency for players to simply splatter against the environment if they happen to collide with an object while flying. Though it may be realistic, the danger of turning into bloody goo subtracted from the glee of high-speed aerial maneuvers.

Barring further delays Dark Void should hit the Xbox 360 and PlayStation 3 early next year.

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy