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Sony Dev Wanted God of War III to be an FPS

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Do you like playing as God of War‘s Kratos as you slaughter mountains of mythological creatures? Ever want to do it in a first-person perspective? If not, that’s okay, because it’s not happening. But it might have.

If you’re interested in how the (admittedly stunning) graphics of God of War III were made, there’s a great piece over at the Society of Digital Artists discussing the matter with some of the team’s artists. It’s a pretty fascinating read if you’re into that sort of thing, but there’s a little throwaway statement at the end that’s even more intriguing – SCEA Art Director Ken Feldman says that he thinks God of War III would have been fantastic from a first-person perspective:

“I tried unsuccessfully to convince [Game Director Stig Asmussen] to make ‘God of War III’ a first-person shooter. Kratos could have some truly badass huge weapons that rip gods to shreds. Unfortunately he didn’t see the genius in the idea.”

At first thought, it seems kind of silly. After all, with as much as Kratos spins around with those blades of his, you’d probably feel dizzy enough to make Mirror’s Edge look like a fine little stroll in the park. But speaking of Mirror’s Edge, as a general question… that game showed us that a first-person platformer could (mostly) work. If not GoW3 itself, could we see ourselves one day playing an over-the-top first-person action game?

(Via Split-Screen)

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