Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Sony: Move’s Buttons Make it More Hardcore

This article is over 14 years old and may contain outdated information
image

Sony believes that buttons are at the root of hardcore gaming experiences.

With E3 2010 over and done with, the motion gaming battle has begun between Sony’s PlayStation Move and Microsoft’s Kinect. Which one does Sony think is better? Move, of course, because it uses buttons where Kinect does not.

Sony R&D Manager Richard Marks told Eurogamer that gamers “want to know that what they’re doing is having an effect.” While he is a “heavy proponent of 3D cameras” like those Kinect uses, Sony looked at the technology and thought “there just weren’t enough experiences that made it make enough sense as a platform-level controller.”

According to Marks, Kinect’s lack of buttons prevents it from a enabling a truly hardcore experience. He believes: “Sometimes we need buttons to have certain kinds of experiences … We need to know exactly what you’re doing with your hands, especially in the more hardcore experiences.”

“When you have only the camera, it’s a magical feeling but sometimes you just wish you could select something,” he continued. “I don’t want to wave to click a button.”

“If you make a gesture to make something happen all the time, you don’t have that immediate feeling of knowing that it worked. You have to wait and see if it happened and that just slows everything down. A click gives instant knowledge.”

Though I don’t like to get in on corporate bashing, Marks is right. On my playthrough of Heavy Rain, there was a certain section where a rotation of the controller took me five times to get through correctly even when I knew it was coming and exactly what I was supposed to do. The issue was that the game was not reading my input correctly. Sometimes it’s better to just click a button, and Kinect is marketed around the fact that it has none. Kinect is a cool piece of technology, but Sony could be right in saying that Move might be suited to the more accurate experiences that a hardcore gamer would enjoy.

Source: Eurogamer

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy