Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Nintendo Wants Gamers to Play Through Breathing

This article is over 14 years old and may contain outdated information
image

Nintendo will find just about any new way for gamers to play, including through simply inhaling and exhaling.

In the old days, a controller was necessary if you wanted to play the latest videogames. Thanks to Nintendo, the days of controller-exclusive gaming are over, with the use of newfangled touchscreens and motion gaming at the forefront. Nintendo is far from done innovating, as revealed by the Wii Vitality Sensor’s patent information which shows that Nintendo wants to give players breath control.

Siliconera uncovered the patent that details how the Vitality Sensor works, and gives an example of the kinds of games it will be used to play. The Vitality Sensor, which clips onto a person’s finger, contains a light source inside the top and a light sensor in the bottom. It can detect changes in the blood content level of a user’s finger by measuring the light absorbed through blood protein hemoglobin, which will increase or decrease depending on pulse rate.

A person’s breathing controls this pulse rate, which is one method through which Nintendo will allow the Vitality Sensor to control games. The patent shows a simple game where a blob-like creature automatically moves in a single direction through an environment. The floor and ceiling of this environment will tilt, raise, and lower as the blob moves along. Inhaling will make the blob’s “hat” move up, while exhaling will make it move down, adding points to the player’s score. In addition, players have to tilt the Wii Remote to keep the blob from touching the floor and losing points.

image

It appears that these Nintendo Vitality Sensor games will work in a similar way to image

Recommended Videos

Siliconera also points out that Nintendo filed a trademark for Wii Relax, which would obviously be a game related to a person’s “Relax” age. I don’t know about you, but playing games through breathing and tilting sounds pretty stressful to me, not that it isn’t intriguing. Still, at some point you’ve got to wonder if the wave of controller-free gaming is moving into the unnecessary.

Source: Siliconera


The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy