Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Escapist logo header image

Sega: “Sluggish” Consumption to Blame for Slow Game Sales

This article is over 14 years old and may contain outdated information
image

Sega’s videogame sales weren’t all that strong over the past six months, a fact that the publisher blames on weak consumer spending overall.

Sega’s been having a tough time of late when it comes to videogame sales. According to the publisher, though, this is is because personal consumption has become “sluggish” in Europe and North America and “stagnant” in Japan.

A six month financial report (covering activity from April to September) explains that the publisher’s games department was $16.1 million in the red, which is far better than the $482 million it was overdrawn by last year. That said, Sega still made $2.7 billion during this time period, largely due to its Pachinko business. Of that amount, the company generated $301.9 million in profit.

The report doesn’t factor either Vanquish or Sonic the Hedgehog 4: Episode 1, two games that have received both strong reviews and solid sales. However, looking at the metascores of Sega’s recently-released games, it seems like wildly-uneven quality might be more to blame for slow sales than consumption levels.

Source: Eurogamer

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy