Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Codemasters Confirms Bodycount Delay

This article is over 14 years old and may contain outdated information
image

Codemasters CEO Rod Cousens has confirmed that the “outrageous” FPS Bodycount is being delayed and that Adrian Bolton, general manager at the Codemasters Guildford studio, is no longer with the company.

Bolton’s sudden departure follows that of former Creative Director Stuart Black, who announced in July that he would be leaving the studio after wrapping up his duties in October, and of former Executive Producer Tom Gillo, who left before Black. Cousens confirmed that the game has now been delayed into “early summer” of next year but added that all would be well, even without Bolton and Black.

“He’s left, but I don’t think the company centers around one person,” Cousens told Eurogamer. “Someone will fill the void. I don’t see it as any threat to either the well-being of the product, the well-being of the studio or the well-being of the company. I don’t think it’s life-threatening.”

“The remit within Codemasters is not to compromise the quality of any content we publish. We’re not prepared to compromise the game. In common with other software publishers, has that resulted in delays? It’s absolutely resulted in some delays,” he continued.

“As a consequence of that, have we looked at the studio and how the studio’s run? Sure, we look at that. I also think that’s normal business,” he said. “I don’t think it’s any more sinister than that. People have a habit of reading into it, and two plus two becomes five, but we plan to publish the game in early summer next year and we’re not being any more specific than that because we’re not prepared to compromise on the quality.”

He did, however, acknowledge that Codemasters wasn’t happy with the state of the game at E3 2010. Regarding the departure of Black, he said, “I can give you a fluffy answer and say Stuart’s looking for new challenges in life – all the old cliches that get put forward. We’re not saying that.”

“We weren’t satisfied with where [Bodycount] was. We did make changes, and we’re making changes because we’re not prepared to compromise our DNA. That’s the hard facts of life,” he continued. “I read all the stuff on Activision and Call of Duty, and the end of the world is nigh, and the lawsuits that are flying around and the shots they’re taking in a very public way. If you read that, that’s bound to have compromised the game. I will tell you that it will be the best-selling game this year, so I don’t think Activision will be particularly troubled by it.”

Bodycount is currently in development for the PlayStation 3 and Xbox 360 and is now scheduled, as Cousens said, for release in early summer 2011.

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy