Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Update: Fez Studio Rereleases Save-Corrupting Patch

This article is over 12 years old and may contain outdated information

Microsoft wants “tens of thousands of dollars” for Polytron to fix its game.

While patches for released games are normally meant to fix issues, they occasionally introduce new ones. Worst of these is the dreaded save killer, a patch that somehow corrupts existing saves when it’s applied. Indie developer Polytron encountered this with its first patch for Fez, the colorful puzzle-platformer released on XBLA a few months ago. Microsoft pulled the offending patch a few weeks ago and Polytron promised to look into it. The good news is, the patch is going back online. The bad news is, it’s the exact same patch.

Polytron cited the overwhelming costs of issuing a new patch, which requires re-certification and testing by Microsoft, which in turn would run the studio “tens of thousands of dollars.” In its investigation of the bug, Polytron further determined that the savegame corruption affects less than one percent of players, only corrupting save files created without the patch near the end of the game. Polytron offered apologies to the players who are affected, stating that the move “breaks our hearts.”

Polytron also expressed a degree of frustration with the situation, pointing out that this decision was necessitated by Microsoft’s limited patching options. “Had Fez been released on Steam instead of XBLA,” the developer stated, “the game would have been fixed two weeks after release, at no cost to us.” The studio further explained that, rather than getting paid for exclusively releasing Fez on XBLA, money traveled the other way. “People often mistakenly believe that we got paid by Microsoft for being exclusive to their platform,” Polytron stated. “Nothing could be further from the truth. WE pay THEM.”

Update: Microsoft told Kotaku that it supports Polytron’s and investor Trapdoor’s decision to not release a new patch. It also stated, “while we do not disclose the cost of Title Updates, we did offer to work with Trapdoor to make sure that wasn’t a blocking issue.”

Source: Polytron, Kotaku

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy