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Ubisoft Considers Annual Assassin’s Creed 3 Sequels

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If Assassin’s Creed fans like Connor, Ubisoft may bring him back as early as next year.

Assassin’s Creed is one of those franchises that, from a glance, doesn’t really seem to be numbered correctly. The reason for this is because Ezio’s story from Assassin’s Creed II continued as a trilogy with Assassin’s Creed: Brotherhood and Revelations, while Assassin’s Creed III will tell a new story starring the third series protagonist, Connor. The Assassin’s Creed II trilogy was actually quite successful for Ubisoft, so the question now is whether it intends to continue Connor’s story across multiple annual titles as well. According to Assassin’s Creed III associate producer Julien LaferriĆØre, sequels aren’t out of the question but it depends entirely on whether the fans think Connor would be worth pursuing.

“We made three games with Ezio because people loved Ezio,” LaferriĆØre explained. We’re going to see how players react to the guy [Connor] for sure … The more you know about Connor the more you’ll love him, but in the end we’ll see what the reception is like.”

Since annual Assassin’s Creed releases are the major reason Assassin’s Creed III even exists, making further sequels seems to be the natural direction to take. That said, there are other issues to consider. The switch from Ezio’s fifteenth-century Italy to eighteenth-century Colonial America is about as abrupt a shift in tone as you can get for a videogame sequel, which from a producer’s perspective could be a very risky move. To LaferriĆØre, it’s just important to ensure that Assassin’s Creed III is a good game, whether it gets sequels or not.

“Our goal is to make the best game possible,” LaferriĆØre said, “if there’s a good game every year, I’ll play it every year. It’s like a good television series that goes on for a while. I like Seinfeld, it went on for seven seasons and most of them were pretty good. If they had a bad season, would I have lost interest? Maybe, maybe not. But when the quality is there, the frequency is not an issue.”

Source: Eurogamer

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