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User Overload Crushes Curiosity Servers

This article is over 12 years old and may contain outdated information
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“SO SO SO sorry but please be patient,” Molyneux tells Curiosity players stymied by server troubles.

Curiosity will be out on 7th November” Peter Molyneux Tweeted last week, and this week those are looking suspiciously like Famous Last Words, as progress is being held back by technical issues. More than 158,000 users downloaded the app within the first 24 hours of launch, and this influx of players has crushed Curiosity‘s servers.

Problems include long loading times and lag, which is being dealt with piecemeal as the 22 Cans team tries to keep up with demand. Molyneux’s six-strong team are doing its best, but it’s an uphill battle, particularly since the updates have to be made live.

80 million cubes have already been tapped away, according to Molyneux, and more are being chipped every second; Molyneux says he is “praying to the gods” that everything holds together.

“What we’ve learned so far is amazing and we’ll share all of this but first we must fix the problems,” Molyneux Tweeted. “SO SO SO sorry but please be patient.”

The whole point of the game, from Molyneux’s perspective, is to gather data, as part of a larger social experiment. Molyneux wanted to see how far he could take social and free-to-play gaming; looks as though he now knows just how far.

A little over three million cubes remain in the first layer. With billions of cubes yet to go, the experiment has a way yet to go before it’s done. Hopefully the servers will stay the course.

Source: Eurogamer

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