Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Escapist logo header image

Witcher 3 Developer Calls Skyrim “Casual”

This article is over 11 years old and may contain outdated information
Witcher 3 screen news edit

CD Projekt Red Environmental Designer Jonas Mattson thinks Bethesda’s Skyrim is a great game, especially for people who like “playing around quite casually.”

When you think about The Elder Scrolls V: Skyrim, you probably don’t think “casual.” With its massive open world, competing factions, huge array of NPCs, widely varied environments, hundreds of dungeons and deep, flexible character creation options, Skyrim is by most measures a full-on, heavyweight RPG. Unless you work at CD Projekt Red, that is, where they apparently think that it’s a fun way to pass some time in between rounds of Bejeweled.

The Witcher 3: Wild Hunt will be set in a huge open world, much like Bethesda’s famed Elder Scrolls series, but CDPR is taking a different approach to the concept. “I am a fan of Skyim, a lot of us love Skyim. But while they are doing their thing, like open world, jumping and playing around quite casually, we are doing it a little bit differently,” Mattson told Gameranx. “We are heavily story driven and open world. This hasn’t really been done before and we want to prove that it can be done.”

Rather than other games, Mattson said The Witcher 3 takes inspiration from real-life cities like Amsterdam as well as films like Robin Hood (the one with Russell Crowe), Braveheart and even Snow White. “In our office we made a huge poster with tones of color and screen shots of different films like Game of Thrones,” he said. “We know what kind of tones we want. Composition and color is very important for us, to get the tone right. It adds to the cinematic experience.”

In all fairness, I don’t think Mattson is actually suggesting that Skyrim is a “casual game” in the usual sense (although it’s a funny thought), but rather that Bethesda’s approach to storytelling is less focused than CDPR’s. The Elder Scrolls games are basically settings in which you can do whatever you want, while The Witcher has been a much more directed experience; trying to bring the two together is a risky move, especially for a studio taking its first run at an open-world game, but if it works it could be flat-out amazing.

The Witcher 3: Wild Hunt is being developed for the Xbox One, PlayStation 4 and PC, and is expected out sometime in 2014.

Source: Gameranx

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy