Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Activision Hires Lobbyists in Response to Videogames Research Bill

This article is over 11 years old and may contain outdated information
Activision logo

The lobbying firm will talk to lawmakers about Sen. Rockefeller’s Violent Content Research Act of 2013.

Activision Blizzard has hired Akin Gump Strauss Hauer & Feld in Washington, D.C. to look at Sen. Jay Rockefeller’s sponsored bill. The bill, S.134, “arranges for the National Academy of Sciences to study the impact of violent videogames and violent video programming on children.” Introduced in January, the bill was sent to the House of Representatives and the Senate for consideration on July 30. The bill also states it will look at videogames and whether they in particular “have a unique impact on children.”

According to the Washington Post, lobbying records filed in August state that Washington-based partner Arshi Siddiqui and Austin-based senior policy adviser Ryan Thompson are on the account. Aki Gump and Activision Blizzard did not comment.

If the bill passes, the Federal Trade Commission, Federal Communications Commission, and the Department of Health and Human Services will work with the National Academy of Sciences to conduct a study of “whether there is a connection between exposure to violent videogames and programming and harmful effects on children.” This bill is one of many arguments over links between violent content and violent behavior. Researchers have already conducted many varying studies, sometimes reaching different conclusions. A 2001 study by Dr. Craig Anderson and Dr. B.J. Bushman concluded that playing video games increases aggressive behavior, but researchers Lawrence Kutner, and Cheryl K. Olson refuted those claims in 2008.

S.134 will likely not be the last bill addressing violent video games and their effects on players, and the debate will continue. While researchers as a whole are split on the issue, some have pointed out that the videogame industry has become a convenient scapegoat for problems in society.

Source: Washington Post

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy