Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Escapist logo header image

Hideo Kojima Defends Metal Gear Solid V: Ground Zeroes Length

This article is over 10 years old and may contain outdated information

Metal Gear-creator Hideo Kojima says the re-playability and “freedom of approach” will make up Ground Zeroes short length.

Konami and franchise guru Hideo Kojima have made no secret of the fact that Metal Gear Solid V: Ground Zeroes will be on the shorter end of the spectrum. Kojima himself has, in the past, described it as essentially being “a tutorial” for Metal Gear Solid V: The Phantom Pain. That being the case, many gamers were stil a bit taken aback when it was revealed recently that Ground Zeroes can apparently be beaten in under two hours.

This news has, not surprisingly, led to some criticism from fans who feel that the game won’t be worth the price of admission. The complaints, in turn, have led members of Ground Zeroes‘ development team to rise up and defend it. Designer Jordan Amaro, for instance, compared Ground Zeroes to Journey and Dear Esther, calling them “masterpieces” in spite of their brevity. “This [issue surrounding the game’s length has been trumped-up,” he said.

Perhaps more notably, Hideo Kojima himself recently took to Twitter to offer his own explanation for the game’s length and why it’s actually longer than it may seem. “[Ground Zeroes] includes the main mission alongside 5 Side Ops,” he said. “All missions include elements such as ‘Trial Records’ where players can compete against each other online.” He then added that “this is not a linear game like the past” and that it will “[offer] freedom of approach & play style which we hope players will enjoy over & over without boring.” He closed by saying that he believes “people will be satisfied” with Ground Zeroes‘s length when they actually get to play it.

For what it’s worth, I don’t completely disagree with Kojima. Replay value, whether it’s based in “freedom of approach” or even just varied difficulty settings can be significantly stretch a game’s play time out. Even so, it’s still kind of hard to believe the developers expect us to pay as much as $40 for a game that, when you get down to it, is still just two hours long.

Source: Twitter

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy