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Abilities Exposé #8, Includes An Exclusive Screenshot

This article is over 17 years old and may contain outdated information

In our latest installment of the Fury Abilities Exposé we get an exclusive screenshot to join our regular set of four abilities. In Fury, abilities are equipped and taken into battle like swords in other games. It’s up to you to find the right combination to win in the fast paced player vs. player combat it offers. Today’s are four more abilities that might just be the key to success.


Fury Abilities Exposé #8
Courtesy of Auran

WarCry Exclusive

WarCry Exclusive

Picking a class in most MMOs is a difficult decision. In choosing a class you effectively make a decision about what role you’d like to play. From this point on you’re left at the discretion of the development team as to how they envision the class’s gameplay, role and balance. Hopefully their vision and balance align with yours. If it doesn’t, it may be time to re-roll or even time for a new game.

Fury breaks the class mold entirely. In Fury, you are able to learn abilities from each of the four schools and eight disciplines. You are then given the freedom to create templates consisting of any of the abilities your avatar has learned. You aren’t tied to the developer’s vision of a ‘tank’, ‘healer’ or ‘hybrid’. You define your own vision, your own path, your own Incarnation.

All abilities in Fury are associated with one of the four schools and eight disciplines. The abilities from each school are focused on one primary element and two secondary elements. The four elements are Water, Nature, Fire, and Air.

The following are a few examples from Fury’s 400+ distinct abilities.

image Name: Supernova
Element: Fire
School: Death
Discipline: Invoker
Charges: Consumption
Effects Category: Damage GTAE
Target Type: Sphere
Description: A deadly ground targeted attack that deals devastating Fire damage to all enemies in the area. Using this attack leaves the user depleted, making them less effective for a short time.
Tip: Supernova is for situations when you want to attack a group of enemies at range. Like all Ground Targeted abilities it takes a second or two to set-up, and is difficult to use upon moving enemies, but if used successfully will deal very heavy damage. You will be temporarily weakened after using Supernova, so having some allies around to protect you is not a bad idea.
image Name: Whirlwind
Element: Air
School: Death
Discipline: Destroyer
Charges: Consumption
Effects Category: Damage – Damage – Damage
Target Type: Single Target
Description: A deadly physical three-swing combo attack. The first swing deals Air damage to the target, the second swing deals damage over time, and the third swing stuns them. If one swing misses then all subsequent swings also miss.
Tip: Three swing combos are always a bit of a risk. They consume a high amount of charges, and there is no guarantee all swings will hit. Still, land one successfully and the resulting damage is devastating.
image Name: Spirit of the Oak
Element: Nature
School: Growth
Discipline: Warden
Charges: Consumption
Effects Category: Buff – Root (self)
Target Type: Single Target
Description: Grants the user a Boon, increasing the amount of damage they deal and giving them immunity to stun, pacify, mesmerize, terror, knockback and teleport effects, but also roots them in place for the duration of the ability. This ability is self only.
Tip: Fury is a game with full-collision in combat. This means you cannot simply walk through an enemy as if they aren’t there. Abilities like Spirit of the Oak can help you in effectively blocking enemies from getting through a narrow passageway or across a bridge. There is a drawback of course, in that you won’t be able to move while this ability is in effect.
image Name: Undertow
Element: Water
School: Growth
Discipline: Warden
Charges: Consumption
Effects Category: Damage
Target Type: Single Target
Description: A deadly physical attack that deals heavy Water damage to all nearby enemies and then drags them towards the user. Targets are less likely to succumb to disruption effects the more often they are used.
Tip: In 1 v 1 combat, Undertow is useful for keeping fleeing opponents from escaping from your melee attacks. In a Group v Group struggle, you might find Undertow useful for dragging enemy group members towards you in order to give your allies some relief. In any situation, Undertow can be an excellent tactical advantage for those who know how to use it.

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