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Armored Core 6

All 1.03.1 Patch Notes for Armored Core 6 (AC6)

Armored Core 6: Fires of Rubicon’s latest patch is here and while it does fix a few bugs, there’s also a lot of weapon balancing going on. Nothing’s been downright nerfed but you could be in for a surprise or two. So if you’re a regular AC6 player, feast your eyes on all the 1.03.1 patch notes for Armored Core 6.

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What Armored Core 6 Patch 1.03.1 Changes

There’s nothing in the way of new features with this patch, but a regulation update does shake things up a little. A huge collection of weapons and parts have been tweaked, so if any of these figure into your Core build you might find it’s become more or less effective in battle.

For example, Tetrapod legs now have a reduced Boost Kick attack range. The Armored Core 6 patch doesn’t specify how much it’s been reduced so you’ll have to experiment to find out. And the Needle Gun ā€œEL-PW-00 VIENTOā€ has more rounds.

There are also a handful of bug fixes and since this is a “regulation update” you won’t be able to play online without it, which is the case with most patches.

Here’s everything Armored Core 6 patch 1.0.3.1 changes, courtesy of the patch notes. The patch is out now and you should be prompted to download it next time you fire up the game.

Related: Enough of the ā€˜Git Gudā€™ Mentality ā€“ Cold Take

Balance Adjustments

Weapon Units

EXPLOSIVE THROWER ā€œDF-ET-09 TAI-YANG-SHOUā€: increased Effective Range/Total Rounds, decreased Reload Time

LINEAR RIFLE ā€œLR-036 CURTISā€: decreased Recoil/Charge Time

LINEAR RIFLE ā€œLR-037 HARRISā€: increased Chg. Attack Power/Cooling, decreased Charge Time

SHOTGUN ā€œSG-026 HALDEMANā€: decreased Direct Hit Adjustment

SHOTGUN ā€œSG-027 ZIMMERMANā€: decreased Attack Power/Impact/Accumulative Impact/Direct Hit Adjustment

HANDGUN ā€œHG-003 COQUILLETTā€: increased Total Rounds

HANDGUN ā€œHG-004 DUCKETTā€: increased Total Rounds

BURST HANDGUN ā€œMA-E-211 SAMPUā€: increased Total Rounds

NEEDLE GUN ā€œEL-PW-00 VIENTOā€: increased Total Rounds

BAZOOKA ā€œDF-BA-06 XUAN-GEā€: increased Projectile Speed, decreased Reload Time

BAZOOKA “MAJESTICā€: increased Projectile Speed, decreased Reload Time

BAZOOKA ā€œLITTLE GEMā€: increased Projectile Speed, decreased Reload Time

DETONATING BAZOOKA ā€œ44-141 JVLN ALPHAā€: increased Projectile Speed, decreased Reload Time

GRENADE ā€œDF-GR-07 GOU-CHENā€: increased Total Rounds/Projectile Speed, decreased Reload Time. Rounds now explode upon reaching their Effective Range, even if they donā€™t make contact

GRENADE ā€œDIZZYā€: increased Total Rounds/Projectile Speed, decreased Reload Time. Effective Range also adjusted. Rounds now explode upon reaching their Effective Range, even if they donā€™t make contact

GRENADE ā€œIRIDIUMā€: increased Total Rounds/Projectile Speed, decreased Reload Time. Reduced sway caused by accumulated Recoil. Effective Range also adjusted. Rounds now explode upon reaching their Effective Range, even if they donā€™t make contact

PLASMA RIFLE ā€œIA-C01W1: NEBULAā€: decreased Chg. Attack Power/Chg. Impact/Chg. Accum. Impact, increased Charge Time

SIEGE HAND MISSILE ā€œWS-5000 APERITIFā€: increased Reload Time, decreased Guidance

GRENADE CANNON ā€œEARSHOTā€: decreased Reload Time. Rounds now explode upon reaching their Effective Range, even if they donā€™t make contact

GRENADE CANNON ā€SONGBIRDSā€: decreased Attack Power/Impact/Accumulative Impact. Rounds now explode upon reaching their Effective Range, even if they donā€™t make contact

STUN NEEDLE LAUNCHER ā€œVE-60SNAā€: decreased Impact/Accumulative Impact/Direct Hit Adjustment/Attack Power on consecutive attacks

LASER CANNON ā€œVP-60LCSā€: increased Total Rounds

DIFFUSE LASER CANNON ā€œVP-60LCDā€: increased Total Rounds

PULSE SHIELD LAUNCHER ā€œEULE/60Dā€: increased Total Rounds/Pulse Shield Durability, decreased Weight/EN Load

LIGHT WAVE CANNON ā€œIA-C01W3: AURORAā€: decreased EN Load. Energy Firearm Spec now applies to this weapon

DUAL MISSILE ā€œBML-G1/P31DUO-02ā€: increased Attack Power/Impact/Accumulative Impact/Guidance/Projectile Speed

DUAL MISSILE ā€œBML-G1/P32DUO-03ā€: increased Attack Power/Impact/Accumulative Impact/Guidance/Projectile Speed

DUAL MISSILE ā€œBML-G2/P08DUO-03ā€: increased Attack Power/Impact/Accumulative Impact/Guidance/Projectile Speed

ACTIVE HOMING MISSILE ā€œBML-G3/P04ACT-01ā€: increased Guidance/Homing Lock Time/Projectile Speed

ACTIVE HOMING MISSILE ā€œBML-G3/P05ACT-02ā€: increased Guidance/Homing Lock Time/Projectile Speed

NEEDLE MISSILE ā€œEL-PW-01 TRUENOā€: decreased Guidance. Projectiles now follow a stable trajectory

CORAL MISSILE ā€œIB-C03W3: NGI 006ā€: decreased Chg. Attack Power/Chg. Impact/Chg. Accum. Impact/Direct Hit Adjustment

LASER ORBIT ā€œ45-091 ORBTā€: increased Attack Power/Direct Hit Adjustment/Ideal Range/Effective Range/Projectile Speed

LASER TURRET ā€œVP-60LTā€: increased Projectile Speed/Laser Turret Attack Frequency

Frame Parts

HEAD ā€œAH-J-124 BASHOā€: increased System Recovery

HEAD ā€œHD-011 MELANDERā€: increased Attitude Stability/System Recovery

HEAD ā€œHD-033M VERRILLā€: increased System Recovery

HEAD ā€œHD-012 MELANDER C3ā€: increased Attitude Stability/System Recovery

HEAD ā€œDF-HD-08 TIAN-QIANGā€: increased Attitude Stability/System Recovery

HEAD ā€œVP-44Sā€: increased Attitude Stability/System Recovery

HEAD ā€œVP-44Dā€: decreased Attitude Stability

HEAD ā€œVE-44Aā€: increased Attitude Stability/System Recovery

HEAD ā€œHC-2000 FINDER EYEā€: increased System Recovery

HEAD ā€œHC-2000/BC SHADE EYEā€: increased System Recovery

HEAD ā€œHC-3000 WRECKERā€: increased System Recovery

HEAD ā€œHS-5000 APPETIZERā€: increased Attitude Stability/System Recovery

HEAD ā€œEL-TH-10 FIRMEZAā€: increased System Recovery

HEAD ā€œEL-PH-00 ALBAā€: increased System Recovery

HEAD ā€œ20-081 MIND ALPHAā€: increased Attitude Stability/System Recovery

HEAD ā€œ20-082 MIND BETAā€: decreased System Recovery

HEAD ā€œIB-C03H: HAL 826ā€: increased Attitude Stability

CORE ā€œNACHTREIHER/40Eā€: increased Attitude Stability/Generator Output Adj.

CORE ā€œIA-C01C: EPHEMERAā€: decreased AP/Anti-Energy Defense/Anti-Explosive Defense/Attitude Stability

ARMS ā€œAA-J-123 BASHOā€: decreased Anti-Kinetic Defense/Anti-Explosive Defense

ARMS ā€œAA-J-123/RC JAILBREAKā€: decreased Anti-Kinetic Defense/Anti-Explosive Defense

ARMS ā€œAR-011 MELANDERā€: increased Recoil Control

ARMS ā€œAR-012 MELANDER C3ā€: increased Recoil Control

ARMS ā€œDF-AR-08 TIAN-QIANGā€: increased Recoil Control

ARMS ā€œDF-AR-09 TIAN-LAOā€: increased Recoil Control

ARMS ā€œVP-46Sā€: increased Recoil Control

ARMS ā€œVP-46Dā€: increased Recoil Control

ARMS ā€œNACHTREIHER/46Eā€: increased Recoil Control

ARMS ā€œVE-46Aā€: increased Recoil Control

ARMS ā€œAC-2000 TOOL ARMā€: increased Recoil Control

ARMS ā€œAS-5000 SALADā€: increased Recoil Control

ARMS ā€œEL-TA-10 FIRMEZAā€: increased Recoil Control

ARMS ā€œEL-PA-00 ALBAā€: increased Recoil Control

ARMS ā€œ04-101 MIND ALPHAā€: increased Recoil Control

ARMS ā€œIA-C01A: EPHEMERAā€: increased Recoil Control

ARMS ā€œIB-C03A: HAL 826ā€: increased Recoil Control

BIPEDAL ā€œAL-J-121 BASHOā€: increased Attitude Stability/Jump Distance

BIPEDAL ā€œAL-J-121/RC JAILBREAKā€: increased Attitude Stability/Jump Distance

BIPEDAL ā€œLG-011 MELANDERā€: increased Attitude Stability/Jump Distance

BIPEDAL ā€œLG-012 MELANDER C3ā€: increased Attitude Stability/Jump Distance

BIPEDAL ā€œDF-LG-08 TIAN-QIANGā€: increased Attitude Stability/Jump Distance

BIPEDAL ā€œVP-422ā€: increased Attitude Stability/Jump Distance

BIPEDAL ā€œVE-42Aā€: increased AP/Attitude Stability/Jump Distanc

BIPEDAL ā€œ2C-2000 CRAWLERā€: increased Attitude Stability/Load Limit/Jump Distance

BIPEDAL ā€œ2C-3000 WRECKERā€: increased AP/Attitude Stability/Jump Distance

BIPEDAL ā€œ2S-5000 DESSERTā€: increased AP/Attitude Stability/Jump Distance

BIPEDAL ā€œEL-TL-10 FIRMEZAā€: increased Jump Distance

BIPEDAL ā€œEL-PL-00 ALBAā€: increased Attitude Stability/Jump Distance

BIPEDAL ā€œ06-041 MIND ALPHAā€: increased Attitude Stability/Jump Distance

BIPEDAL ā€œIA-C01L: EPHEMERAā€: increased Attitude Stability/Jump Distance

BIPEDAL ā€œIB-C03L: HAL 826ā€: increased Attitude Stability/Jump Distance

REVERSE JOINT ā€œKASUAR/42Zā€: increased Attitude Stability

REVERSE JOINT ā€œ06-042 MIND BETAā€: increased Attitude Stability

REVERSE JOINT ā€œRC-2000 SPRING CHICKENā€: increased Attitude Stability

TETRAPOD ā€œLG-033M VERRILLā€: decreased AP

TETRAPOD ā€œVP-424ā€: decreased AP

TANK ā€œEL-TL-11 FORTALEZAā€: decreased Anti-Kinetic Defense/Anti-Energy Defense/Anti-Explosive Defense/Attitude Stability

Inner Parts

BOOSTER ā€œAB-J-137 KIKAKUā€: increased Upward Thrust

BOOSTER ā€œBST-G1/P10ā€: increased Upward Thrust

BOOSTER ā€œBST-G2/P04ā€: increased Upward Thrust

BOOSTER ā€œBST-G2/P06SPDā€: increased Upward Thrust

BOOSTER ā€œALULA/21Eā€: increased Upward Thrust

BOOSTER ā€œFLUEGEL/21Zā€: increased Upward Thrust

BOOSTER ā€œBC-0600 12345ā€: increased Upward Thrust

BOOSTER ā€œBC-0400 MULEā€: increased Upward Thrust

BOOSTER ā€œIA-C01B: GILLSā€: increased Upward Thrust

BOOSTER ā€œIB-C03B: NGI 001ā€: increased Upward Thrust

FCS ā€œFCS-G2/P05ā€: decreased Close-Range Assist

FCS ā€œFC-006 ABBOTā€: decreased Close-Range Assist

FCS ā€œFC-008 TALBOTā€: decreased Close-Range Assist

GENERATOR ā€œAG-J-098 JOSOā€: increased EN Capacity/Supply Recovery/Energy Firearm Spec

GENERATOR ā€œAG-E-013 YABAā€: increased EN Capacity/Supply Recovery/Energy Firearm Spec

GENERATOR ā€œAG-T-005 HOKUSHIā€: increased EN Capacity/Energy Firearm Spec

Expansion

EXPANSION ā€œPULSE PROTECTIONā€: increased Resilience

EXPANSION ā€œTERMINAL ARMORā€: increased Duration

  • Adjusted Attitude Recovery rate according to Total Weight. ACS Strain now dissipates much faster on lighter ACs, and slightly slower on heavier ACs
  • Adjusted various Boost Speed rates according to Total Weight
  • Decreased top speed during Assault Boost for heavier ACs
  • Decreased Boost Kick attack range for Tetrapod legs
  • Increased EN Consumption while hovering with Tetrapod legs
  • Decreased Impact reduction effect during Assault Boost
  • Decreased Impact/Accumulative Impact dealt when colliding with enemies during Assault Boost
  • Decreased Impact/Accumulative Impact dealt by Boost Kick from all leg types except Reverse Joint
  • Adjusted damage dealt by certain weapons when attacking the pulse shield deployed from PULSE SHIELD LAUNCHER ā€œEULE/60Dā€

Bug fixes

  • Fixed a bug with CORAL OSCILLATOR ā€œIB-C03W2: WLT 101ā€ where charged attacks would have stronger tracking than intended when using Tetrapod legs
  • Fixed a bug where the attack warning marker would not display for an enemy AC firing DETONATING MISSILE ā€œ45-091 JVLN BETAā€ equipped to the left back slot
  • Fixed a bug where the attack warning sound would not play correctly for an enemy firing GRENADE ā€œIRIDIUMā€
  • Fixed a bug where charged attacks from LIGHT WAVE BLADE ā€œIA-C01W2: MOONLIGHTā€ and CORAL OSCILLATOR ā€œIA-C01W7: ML-REDSHIFTā€ would clip through certain structures/objects
  • Fixed a bug where reloading with a full magazine would cause certain weapons to fire unintentionally
  • Other bug fixes

And those are all the patch notes for Armored Core 6: Fires of Rubicon update 1.03.1. And if you’re having trouble beating the first Balteus boss, even now it’s a little easier, check out our guide here.


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Author
Image of Chris McMullen
Chris McMullen
Chris McMullen is a freelance contributor at The Escapist and has been with the site since 2020. He returned to writing about games following several career changes, with his most recent stint lasting five-plus years. He hopes that, through his writing work, he settles the karmic debt he incurred by persuading his parents to buy a Mega CD. Outside of The Escapist, Chris covers news and more for GameSpew. He's also been published at such sites as VG247, Space, and more. His tastes run to horror, the post-apocalyptic, and beyond, though he'll tackle most things that aren't exclusively sports-based. At Escapist, he's covered such games as Infinite Craft, Lies of P, Starfield, and numerous other major titles.