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Here are all of the patch notes for Diablo 4 1.04, not nerfing any classes but weakening some bosses and providing other fixes.

All Diablo 4 1.04 Patch Notes

Iā€™ll get the important bit out of the way first. Yes, the Diablo 4 1.04 patch is here, but thereā€™s nothing in the way of rebalancing going on. Your character can breathe safe for now because 1.04 is mostly about fixing bugs. Your character might seem marginally tougher because a bug that was canceling out one of their powers has been fixed, but the classes have been left alone. If youā€™re wondering just what has changed, here are all of the Diablo 4 1.04 patch notes.

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All Diablo 4 1.04 Patch Notes and Fixes

The 1.04 patch addresses a whole range of issues, from the small to the oh-my-god-how-did-no-one-notice-that. On the latter end of the scale, there was a bug with the Rogueā€™s Shadow Step skill that could cause the character to freeze. Also, under certain circumstances, using a Town Portal could block quest progression.

And while the characters havenā€™t been nerfed, three bosses should prove a little less challenging. According to the notes, ā€œVhenard, Brol, and Cyhrach have had their health pools and damage output reduced.ā€ This wasnā€™t necessarily a bug; itā€™s more likely that Blizzard felt they were turning too many players into piles of giblets.

So what else does Diablo 4 patch 1.04 fix? Here are the patch notes:

Gameplay

  • Fixed an issue where the damage multiplier for Enhanced Frozen Orb wasn’t applying correctly.
  • Fixed an issue where enemies with the Vortex affix would deal damage through Immunity.
  • Fixed an issue where the Elixir of Expertise was reducing resource cost by 10% instead of the displayed 20% value.
  • Fixed an issue where the damage bonus from the Paragon Subdue Glyph would be applied to any target instead of only Vulnerable targets.
  • Fixed an issue where the Barbarian’s Whirlwind ability would briefly stop channeling when a Cooldown skill was cast while using it.
  • Fixed an issue where the guaranteed Overpower buff from the Barbarianā€™s Earthstriker’s Aspect would be consumed upon gaining any other buff.
  • Fixed an issue where the player character would freeze when using the Rogueā€™s Shadow Step skill if used outside the range of your intended target.
  • Fixed an issue where the player could not rotate when casting a Channeled Skill if using a one-hand weapon with no off-hand item equipped.
  • Fixed an issue where the Cursed Scrolls in Fields of Hatred had a lower cooldown than the displayed 5-minute cooldown.
  • Fixed an issue where Aspects that deal flat damage imprinted through the Codex of Power scaled with player level instead of item power.
  • Fixed an issue where the Necromancerā€™s Shadow Mages werenā€™t applying extra shadow damage through the Shadowblight Key Passive.
  • Fixed an issue where Cheat Death effects would not trigger if you died while mounted.
  • Quests and Dungeons
  • Fixed an issue where a traversal wouldn’t appear during the The Blind Eye quest, blocking progression.
  • Fixed an issue where the Mother’s Judgement enemy would spawn before the player entered the encounter during the Whispers from the Past quest.
  • Fixed multiple issues where Quest progress would be blocked if the player used a Town Portal during specific sequences.
  • Fixed various other issues that prevented progression for multiple Quests.
  • Fixed an issue where the Forgotten Depths dungeon had one fewer prisoner to release than intended.
  • Fixed an issue where teleporting to Wejinhani during the Witch of the Wastes quest would force the player to drop the Vial of Quicksilver, despite the town being an allowed area for the quest.
  • Fixed an issue where the Cultist’s Refuge, Howling Warren and Lubanā€™s Rest dungeons couldn’t be completed if the Butcher appeared and was not killed.
  • Fixed an issue where Treasure Goblins slain in a Nightmare Dungeon with the Death Pulse Affix would deal significantly more damage than intended with its post-death explosion.
  • Fixed an issue where the Mirage quest couldn’t properly be completed.

UI

  • Fixed an issue where the QR code used for account linking on console was improperly sized, which made scanning it difficult.
  • Fixed an issue where the Imprint cost for Legendary Aspects would be inaccurately displayed.
  • Fixed an issue where players on Console would be unable to navigate the Shop after using the Buy More Platinum button.
  • Fixed an issue where the Upgrade Glyph tab wouldn’t close after moving away from the Awakened Glyphstone.
  • Fixed an issue where a Skill unlocked by item contribution did not have an Assign Skill button in its tooltip.
  • Fixed an issue where trading a partial stack while playing with a controller would display a full stack in the tooltip.
  • Fixed an issue where the Weekly Reward Cache for defeating a World Boss would display as available if there was an active Whisper for defeating the boss, even when the Cache had already been claimed previously.
  • Miscellaneous
  • Fixed an issue where the NPC Arlo couldn’t be interacted with.
  • Fixed an issue where the Fields of Hatred Killer Cosmetic Set was missing helmets for Druid, Necromancer, and Rogue.
  • Fixed an issue where the cost of the Sturdy Saddle Cosmetic from the Stable Vendor would scale with the player character’s Level.
  • Fixed an issue where players could lure the Seething Abomination boss in the Alzuuda Fields of Hatred zone to a location where they could damage it, but it couldn’t damage them.
  • Fixed an issue where Mount Cosmetics would not properly display if applied while actively mounted.
  • Fixed an issue where the camera would pan from the point of death back to the respawn point instead of instantly moving for players in Local Co-Op.
  • Fixed an issue where the player and NPC would disappear during a dialogue sequence if the player was actively under the effect of a Conduit shrine. (Demonic trickery strikes again!)
  • Various Localization fixes.
  • Various other interface and accessibility Improvements.
  • Further stability, performance, and visual improvements across all platforms.
  • Fixed an issue where transmogs on off-hand Items for Sorcerers would reset upon performing any Inventory action.

Gameplay Adjustments

  • Helltide chests can now drop Unique items.
  • The bosses Vhenard, Brol, and Cyhrach have had their health pools and damage output reduced.
  • The cap for crafting materials has been increased from 9999 to 99999.

Those are all of the Diablo 4 1.04 patch notes and fixes. If you happen to also be playing Final Fantasy XVI at this moment, you might want to check out the really important 1.03 patch that game recently received as well.


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Chris McMullen
Contributing Writer
Chris McMullen is a freelance contributor at The Escapist and has been with the site since 2020. He returned to writing about games following several career changes, with his most recent stint lasting five-plus years. He hopes that, through his writing work, he settles the karmic debt he incurred by persuading his parents to buy a Mega CD. Outside of The Escapist, Chris covers news and more for GameSpew. He's also been published at such sites as VG247, Space, and more. His tastes run to horror, the post-apocalyptic, and beyond, though he'll tackle most things that aren't exclusively sports-based. At Escapist, he's covered such games as Infinite Craft, Lies of P, Starfield, and numerous other major titles.