Nexon has revealed details on three new characters in the run-up to the release of The First Descendant. Here are all the new characters in The First Descendant.
All New Characters in The First Descendant
The First Descendant has an array of characters to choose from and these three new characters bolsters the total to sixteen. These characters will give players a chance to try out new styles of game play distinct from Lepic’s grenadier style, Viessa’s icy debuffing, and Ajax’s supportive shield play.
Enzo
Enzo keeps everyone stocked and supplied, as well as adding survivability. Looks to be a great support option for those tougher endgame activities where logistics are as much of a problem as the boss health pool.
- Role: Support
- Feature: A supporter who uses supply drones. Commands the battlefield by supplying ammo to allies while launching long-range attacks with drones at the same time.
- Descendant Attribute: Non-Attribute
- Exclusive Equipment/Ability – Inorganic Matter Spatial Awareness Summoning- Enzo’s Arche ability enables him to summon inorganic matter placed in his recognized space to the periphery of his Arche’s range. While it may seem like a near omnipotent ability at first, it has clear limitations. He cannot summon organic matter, and the inorganic matter he can summon consumes his Arche based on their mass, so weapons of a certain level cannot be summoned. However, he virtually can summon an unlimited amount of rounds for tactical squad-use, and for bombing-support drones, that are stored in his exclusive armory.
Skills | Skill Description |
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Passive – Shoot Support | Grants Fire Support to allies within an area around Enzo, increasing their max ammo capacity. This efficiency of this effect increases marginally with the number of Enzos in the squad. Efficiency increases when Enzo disarms the security of the Encrypted Vault, and rewards increase when this happens. |
Start Supply | Summons a Bullet Supplying Device at the designated location. Supplies bullets to allies that approach the Device. The Bullet Supplying Device can be used once by each ally, and disappears when everyone has used it or its duration ends. |
Explosive Drone | Launches an Explosive Drone forward. The Explosive Drone explodes on contact with an enemy or a terrain object, dealing damage. |
Enhance Combat Suit | Summons a Shield Recovery Comms. When the Shield Recovery Comms is first summoned, recovers Enzo’s Energy Shield by a certain amount, then continues to recover the Energy Shield through Enhance Combat Suit effect. |
Perfect Support | Summons a Small Supply Ship to himself and his allies. The Small Supply Ship periodically provides Supply Bullets and grants Perfect Support to allies. The Small Supply Ship attacks enemies in front while it is active, and when the skill ends, it fires a missile forward that causes a big explosion at its destination. |
Esiemo
A fun-looking kit that will reward aggressive play. Charge in while doing damage, drop bombs and mines, then cause them all to blow for maixmum impact.
- Role: Burst DPS
- Feature: A Burst DPS who handles explosives. Attaches bombs to enemies and detonates them at the right opportunity.
- Descendant Attribute: Fire
- Exclusive Equipment/Ability – Arche Reactive Blast-Proof Suit – In addition to the basic protection that it provides, this suit has the ability to collect chemical particles that Esiemo discharges through various routes and store them in an explosion-ready state. With an enormous capacity cost, it can theoretically wipe out an area the size of Kingston in a single blast. The reason Esiemo can make a name for himself, without being caught in the explosions he creates, is that the Arche particles captured in the suit neutralize all hazardous materials involved in the explosion. It simultaneously offsets the kinetic energy applied to Esiemo.
Skills | Skill Description |
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Passive – Adventurous Habit | Drops a bomb on the ground when the shield is completely depleted. |
Time Bomb | Launches a Sticky Bomb forward. The Sticky Bomb attaches to an enemy or terrain feature on contact. |
Blast | Instantly detonates attached bombs. Bomb damage increases with the number of attached bombs. |
Guided Landmine | Places a Guided Landmine at current location. Once placed, the Guided Landmine will fly to an enemy within its detection range and attach to it. |
Arche Explosion | Starts moving forward fast. On collision with an enemy while charging, inflicts Knockback. When the movement ends, deals damage to nearby enemies and removes buffs from them. After the skill ends, Esiemo enters Madness state. |
Yujin
Yujin can throw out some useful debuffs to make taking down tough targets easier for the team, while also being a solid healing option from a distance, so you don’t need to dive into danger to help a teammate.
- Role: Support
- Feature: A healer supporter who uses his select drones to heal allies. He heals allies and grants them beneficial buffs after determining the distance between the allies and him.
- Descendant Ability: Non-Attribute
- Exclusive Equipment/Ability: Cellular Regeneration Boost Factor Generator – Depending on a Descendant’s own Arche, it is common for normal Arche to increase abilities or immunity. But Yujin’s Arche had no effect on him at all. The healing mechanism in Yujin’s Arche only applied to other people. The Arche was of no help to him. Everyone in the testing lab fell silent for a moment. Yujin was the first to open his mouth. Casually joking this was the reason why he was delicate, he said since he was a doctor, it naturally made sense. However, since he absolutely hated being bothered, Yujin requested the healing device be developed so that he would be bothered less.
Skill | Skill Description |
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Passive – Stop Overreacting | Significantly reduces the time to rescue allies. Targets rescued by Yujin increases to Max HP for a certain period of time. |
Solidarity Healing | Summons a Recovery Drone that attaches to allies to heal them. Recovers target and increases their ATK through an Accelerant effect upon dismissal. |
Restructure Serum | Fires a Restructure Serum forward, decreasing DEF and inflicting Allergy. When attacking enemies with Allergy, heals nearby allies and grants additional healing to allies who kill the enemy. |
Stimulant Spray | Grants Stimulation to allies. While Stimulation is active, incoming DMG is reduced and recovery is received when Stimulation ends. |
Hyperactive Healing Ground | Heals self and allies, granting Purification and Immunity to remove and prevent debuffs. Additional recovery is based on the number of allies and enemies within range. Yujin is granted Hyper Activity effect, increasing his ATK and skill power. |
The First Descendant is available now.
Published: Jun 29, 2024 11:12 am