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All Patch Notes for Starfield June Update 1.12.30

Starfield‘s latest patch has landed, bringing with it bug fixes, the Starfield Creation Club and more. To clue you in as to what’s new, here are all patch notes for Starfield June Update 1.12.30.

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All Patch Notes for Starfield June Update 1.12.30

After a very, very rocky start, Bethesda is trying to get Starfield back on track with some hefty updates, dropping about every six weeks or so. It doesn’t include Starfield’s much-requested land vehicle, though we know that’s in the works.

Instead, there are some bounty-hunting friendly additions, including a bounty scanner to make it easier to track down ne’er-do-wells. And there are mission boards, too. Sure, you can expect the missions to be procedurally generated, but if you’re a fan of dishing out justice, it should be fun.

And across all platforms.. Starfield Creations are here. Hurrah! Well.. sort of. The snag is that while Skyrim and Fallout 4 had separate sections for free mods and paid Creations, here it’s all mashed together. And while it does allow modders to get paid for their work, as least one YouTuber has pointed out, many of the paid ones are made by Bethesda themselves, which isn’t a great look.

Here’s everything included in this patch, bug fixes and all, from Bethesda’s patch notes.

Creations are here!

Creations are now available in Starfield. What does that mean? You can now access and play new content in Starfield. Creations may include new missions, gear, skins, weapons, and more! Youā€™ll also find Bethesda Game Studios Creations including one of the new Trackers Alliance missions, The Vulture. You can find Creations via the in-game menu. For those of you who own Starfield’s Premium Edition, you will also find 1000 Creation Credits within this menu.

If creating your own content for Starfield is something that interests you, you may also now download the Creation Kit for Starfield on Steam. Note, this is a separate download from the game download and is only available on Steam.

Trackers Alliance Missions Available

New missions have been added to Starfield as part of this update. Trackers Alliance establishes the first of several missions enabling you to live your best bounty-hunting life. The first mission, The Starjacker will have you in contact with a mysterious Tracker located in settlements throughout the Settled Systems. From there, let the hunts begin!

The second Trackers Alliance mission, The Vulture is available within the new Creations menu. And what bounty hunter is without their trusted methods to get the job done?

Bounty Scanning and Mission Boards!

This update also introduces the bounty scanner system that enables you to seek and destroy (or peacefully resolve…?) those targets with bounties on their heads. If you still want more, you can also check out the Elite Trackers Alliance mission board.

Armed and Ever Ready!

Those of you who appreciate being extra crafty may now find new melee weapon tiers and the ability to modify melee weapons when crafting. For those that prefer the firepower approach, ammo crafting has also been added with this update. You can research your preferred ammo at a Research Station and craft them at an Industrial Workbench!

BUG FIXES

GENERAL

ā€¢ General performance and stability improvements.

GAMEPLAY

ā€¢ Gameplay Options: Addressed a sustenance issue that caused sneak attack damage to be too high.
ā€¢ Ship Decoration: Nova Galactic All-in-One 2×1 Habs will now declutter properly.
ā€¢ Ship Decoration: Items can no longer be placed on ladders.
ā€¢ Addressed an issue that could cause Guards to give up their chase too easily.
ā€¢ Fixed an issue that caused visited space locations to appear undiscovered.
ā€¢ Addressed an issue that could occur when modifying the playerā€™s ship at The Key.
ā€¢ Addressed a rare issue that could cause some objects to behave as if they were in zero-g.
ā€¢ Fixed a crowd character issue that could appear when loading a save.
ā€¢ Removed the “Fast Travel to Ship” button from screens where it could not be utilized.
ā€¢ Fixed an issue that could occur when opening photo mode at the start of a conversation.
ā€¢ Fixed an issue that could occur when trying to exit the pilot seat while landing.
ā€¢ Addressed an issue with incrementing the “Ships Modified” stat when entering ship builder.
ā€¢ Quest Trackers should highlight the correct NAT station when traveling to the Lodge in New Atlantis.
ā€¢ Cora Coe should now accept books even if the Main Quest is skipped after entering the Unity.

GRAPHICS

ā€¢ Fixed an issue which could cause a bright light when loading a save into New Atlantis.
ā€¢ Fixed an issue that could cause some objects to become hidden when they should be visible.

OUTPOSTS

ā€¢ Resolved an issue where the Power Management Robot could unintentionally reduce power.

QUESTS

ā€¢ Background Checks: Fixed an issue where the player could receive an unintentional trespassing message.

And those are all patch notes for Starfield June Update 1.12.30.


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Chris McMullen
Chris McMullen is a freelance contributor at The Escapist and has been with the site since 2020. He returned to writing about games following several career changes, with his most recent stint lasting five-plus years. He hopes that, through his writing work, he settles the karmic debt he incurred by persuading his parents to buy a Mega CD. Outside of The Escapist, Chris covers news and more for GameSpew. He's also been published at such sites as VG247, Space, and more. His tastes run to horror, the post-apocalyptic, and beyond, though he'll tackle most things that aren't exclusively sports-based. At Escapist, he's covered such games as Infinite Craft, Lies of P, Starfield, and numerous other major titles.