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Starfield, a Rev 8 buggy flying over a canyon.

All Patch Notes for Starfield Update 1.13.61

Starfield’s latest update is here, bringing with it a long-awaited alternative means of transport. But is that all? Or does this patch bring some other goodies with it? To clue you in, here are all the patch notes for Starfield update 1.13.61

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Hereā€™s the Patch Notes for Starfield Update 1.13.61

Every Major Gameplay Change in Starfield

The biggest improvement introduced by Starfield Update 1.13.61 is the Rev-8 Vehicle, aka the buggy. You’ll have to purchase it in-game, but it addresses a major Starfield criticism, which is that it takes too long to get around planets.

Starfield’s surface levels may be small, but they’re still big enough that you’ll be walking for a good while as you explore. The Rev-8 should make things a lot easier. It also lets you mow down enemies, which is handy if you’re low on ammo. And that’s it, as far as major gameplay improvements go.

Features

  • Added the new Rev-8 Vehicle which can be purchased from the ship technician
  • Added Xbox Series S performance options

All the Bug Fixes and Tweaks

However, there are a few interesting tweaks included as well, alongside the many bug fixes. You can now disable VSync which will give you a performance boost at the cost of screen tearing. If you want to squeeze every last frame out of your PC or console, that’s the setting to use.

VSync aside, Starfield Update 1.13.61 also gives you more control over frame rate, letting you prioritize visuals or performance and still aim for 60FPS. It’s a step up from just choosing whether Starfield runs smoothly or looks pretty.

  • Frame Rate Target: You can now choose between 30, 40, 60 or an Uncapped frame rate on VRR displays. If you do not have a VRR display running 120hz, you will still be able to select from 30 or 60. Screen tearing may occur at times when selecting 60 on a non-VRR display.
  • Prioritize: You can now prioritize between Visuals and Performance while trying to maintain the frame rate target. If youā€™re choosing a frame rate target of 60 or above, we recommend changing this to Performance. Prioritizing Visuals keeps the highest resolution while maintaining full detail for special effects, lighting, and crowds. Prioritizing Performance lowers internal resolution and detail for special effects, lighting, and crowds. Both modes may adjust internal resolution dynamically when scenes or action get heavier as well. When switching between modes, you will see the lighting change briefly as the system catches up to the new mode.
  • VSync: You can now toggle between VSync off or on. Choosing off will separate the game frames from the monitor’s refresh rate and may result in screen tearing. Toggling On will synchronize the frame rate to the monitor’s refresh rate avoiding screen tearing but limiting number of frames.

General

  • General performance and stability improvements
  • Creations UI fixes and improvements

Gameplay

  • Addressed an issue that could prevent fully scanning the planet Beta Marae I
  • Gameplay Options: Addressed an issue with Legendary weapons that could cause the Well Fed and Hydrated effects to refresh
  • Gameplay Options: Addressed an issue with switching weapons that could cause the “You are now Hydrated” notification to appear frequently
  • Gameplay Options: Addressed an issue that could cause Sustenance effects to stop working in NG+ variants
  • Fixed an issue with reloading the Novastrike sniper rifle
  • Resolved an issue that caused other characters to hold the Novastrike rifle incorrectly
  • Fixed a visual issue with the Magshot reload animation in zero-g
  • Extreme Temperature Entry Spacesuit can now be put on displays
  • Addressed an issue that could cause multiple items to spawn on display stands
  • The Rattler displayed on the Trackers Alliance headquarters wall can now be interacted with
  • Gravity Well no longer pulls NPCs into the ships in the Chop Shop
  • Adjusted map location markers in cities to improve fast travelling
  • The apartment in The Well in New Atlantis now has a map marker
  • The marker for Shepherd’s General Store in Akila should display properly
  • Fixed an issue that caused the Rapid Legendary effect to not properly apply to melee weapons
  • Addressed an issue that could cause Lyle Brewer to become hostile to the player as a follower
  • Updated the status text for the Shielded Grip and Large Shielded Grip mods for the Plasma Cutter
  • Adjusted the balance on Mysterious Trackerā€™s Voice audio
  • Resolved an issue that could cause unexpected noises upon entering the Lodge for NG+ variants

Ships

  • Fixed an issue that could cause Ship docking bridges to remain extended
  • Addressed an issue with modifying a landed non-home ship that could cause a duplicate ship model to appear on the landing pad
  • Shipbuilder: Ship module variants and flip versions will now correctly revert to the original when pressing the Cancel button
  • Ship Decoration: Addressed an issue with the Ecliptic Claymore that could allow objects to be placed outside of the ship

Graphics

  • Fixed an issue that would cause the Frame generation setting to be turned off when DLSS was selected for Upscaling (PC)
  • Fixed lighting for ship and station interiors in photo mode
  • Improved quality of reflections in shallow puddles
  • Addressed an issue with upscaling that could cause visual artifacts on planets when viewed from space
  • Helmets will now toggle correctly for companions who are downed in photo mode

UI

  • Addressed an issue with the Ship and Inventory menus on 21:9 resolutions
  • Fixed an issue with how large Carry Capacity is displayed in the inventory with large font enabled
  • Addressed an issue with how The Cue Ball and Ping Pong Ball display in the inventory menu

Outposts

  • Flood lamps decoration items will now correctly toggle off and on at outposts featuring a power source

Starfield is available to play now.


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Chris McMullen
Chris McMullen is a freelance contributor at The Escapist and has been with the site since 2020. He returned to writing about games following several career changes, with his most recent stint lasting five-plus years. He hopes that, through his writing work, he settles the karmic debt he incurred by persuading his parents to buy a Mega CD. Outside of The Escapist, Chris covers news and more for GameSpew. He's also been published at such sites as VG247, Space, and more. His tastes run to horror, the post-apocalyptic, and beyond, though he'll tackle most things that aren't exclusively sports-based. At Escapist, he's covered such games as Infinite Craft, Lies of P, Starfield, and numerous other major titles.