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Astral Chain Started as a Fantasy

This article is over 5 years old and may contain outdated information

Astral Chain didnā€™t originally look like Astral Chain. Platinum Gamesā€™ upcoming cyberpunk-infused demon slaying action game underwent dramatic changes during its development cycle. Video games always evolve into an achievable creative vision while in production, but Platinum Games takes this process to the extreme. The studio behind Bayonetta and Vanquish actively encourages drastic artistic alterations within its titles and a Polygon interview with Astral Chain director Takahisa Taura at E3 showed the Nintendo Switch exclusive is no exception.

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ā€œWe didnā€™t start working on Astral Chain thinking weā€™d make a cyberpunk game,ā€ Taura told Polygon. ā€œWe were actually trying to make a fantasy game where you would use magic. What you see now is the result of talking a lot with Nintendo along through the development process, because we realized that there were lots of other games set in a fantasy setting. We wanted to make Astral Chain stand out among other games. And thatā€™s what you see now.ā€

Platinum Gamesā€™ design philosophy starts with a foundational gameplay or narrative conceit. In the case of Astral Chain, it was the core gameplay mechanic of being able to control two characters simultaneously. The developers then added Astral Chainā€™s manga inspirations and decided to set the game in a police precinct.

ā€œThe first thing that we started with, when developing this game, was the character customization system,ā€ Taura said. ā€œWe wanted the player to feel like they are, or that they could become, the police officer. We wanted an experience where the player, as a police officer, is doing the very daily things. Collecting aluminum cans, finding toilets, buying products from machines as well. That way they could become immersed within the world of the game.ā€

Astral Chainā€™s narrative was built to complement the gameplay. As a rookie cop, you fight interdimensional demons known as chimera by wielding a Legion, captured chimera repurposed as weapons that are similar to Pokemon. The story and game design appear to work cohesively from there.

ā€œEarlier on in the story, when the player first gets the Legion, the player and Legion operate as two separate things,ā€ Taura said. ā€œBut as the story progresses, since the player and the Legion are synchronized together, they begin to fight as one.ā€

A fittingly concrete tale for a game developed from a simple idea. Astral Chain releases for the Nintendo Switch on Aug. 30.


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Riley Constantine
Contributor. Riley Constantine is Iowa's third greatest export behind Slipknot and life insurance. She loves to review movies and games while examining how they often mirror the bizarre world we live in.