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Atomic Heart love to kill Lab Tech Voyas Robo Hitler Hitlers even though it is weird and confusing

I Don’t Know Why Atomic Heart Has Robot Hitlers, but I Love Smashing Them

Atomic Heart is one hell of an odd game, between its lust-crazed vending machine and a protagonist whoā€™s tumbled out of a ā€˜90s shoot ā€˜em up. But its mustachioed, murderous Lab Techs are a different kettle of robo-fish entirely, and Iā€™ve spent way too much time thinking about them.

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Why? Because they resemble nothing so much as a bald, robotic Hitler, and it fascinates me in the context of the gameā€™s world why youā€™d create such a thing. Iā€™ve also started dwelling on Mundfishā€™s potential reasoning for putting them in Atomic Heart.

Admittedly, as a player, itā€™s an awful lot of fun to annihilate them. They serve as the gameā€™s grunt-level enemies and, aside from one mini-boss variant, only use their fists. Theyā€™re clumsy enough that you can dance round them, smacking them in the back before they can turn their ā€˜tache towards you.

And rather than just collapsing, rag doll-style, they shatter on the ground ā€” you might end up with a pile of scrap or an entire torso. The damage they take while theyā€™re still standing is pretty impressive too. Hit them hard enough, in just the right way, and they end up with split faces.

But again, why do they exist? Even while Iā€™m dispatching them, that still bothers me. Yes, this gameā€™s alternate Soviet Union kicked Germanyā€™s bottom in World War II, but these things are supposed to be lab technicians, not punching bags.

According to the Atomic Heart art book, it was given a human shape to ā€œreduce the psychological impact on human employees.ā€ Discovering that little tidbit just had me scratching my head even harder.

Atomic Heart love to kill Lab Tech Voyas Robo Hitler Hitlers even though it is weird and confusing

Could they be modeled on some other famous figure? The closest Iā€™ve managed to come is Blakey from British 1970s sitcom On the Buses, but thatā€™s a good 20 years after the game takes place. That said, if anyone wants to make them say, ā€œI hate you, Butler,ā€ as they attack, go right ahead.

Whatā€™s equally curious is that someone at Mundfish added an attack where the lab robots’ faces spring open, revealing the workings beneath. That might sound a little familiar if youā€™ve played the Five Nights at Freddyā€™s games, though thatā€™s not to say Mundfish got it from there.

But the FNAF series, the movie Screamers, and so on get away with this because thereā€™s a contrast between their relatively innocuous outer appearance and their nastier metallic guts. Whenever one of Atomic Heartā€™s Lab Techs ā€” the Voyas ā€” pulled this, I was rolling my eyes. Intentional or not, you were Robot Hitler 10 seconds ago; am I meant to find this more off-putting?

Likewise, when the upgraded Voyas smashed through a wall, I wasnā€™t quaking in terror, because of that round head with its stupid mustache. I donā€™t care how frequently you vomit laser beams; I canā€™t take you seriously with that facial hair.

Am I reading too much into Atomic Heartā€™s lab bots? Maybe. Itā€™s also been suggested that the Twins, the gameā€™s ballerina robots, are inspired by Ukranian politician and former prime minister Yulia Tymoshenko. Her hairstyle isnā€™t exactly unique ā€” even Star Warsā€™ Princess Leia was rocking a similar hairdo at one point. So it may just be coincidence. But given the situation between Mundfish and Russia, you never know.

No one has a monopoly on little mustaches, as the late Charlie Chaplin (and Blakey) could attest. But itā€™s not Charlie Chaplin that springs to mind when Iā€™m pummeling another Voyas or when one of them spawns in and tries to murder me with its laser breath in Atomic Heart. Maybe I just need to play something with more kittens in it.


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Chris McMullen
Contributing Writer
Chris McMullen is a freelance contributor at The Escapist and has been with the site since 2020. He returned to writing about games following several career changes, with his most recent stint lasting five-plus years. He hopes that, through his writing work, he settles the karmic debt he incurred by persuading his parents to buy a Mega CD. Outside of The Escapist, Chris covers news and more for GameSpew. He's also been published at such sites as VG247, Space, and more. His tastes run to horror, the post-apocalyptic, and beyond, though he'll tackle most things that aren't exclusively sports-based. At Escapist, he's covered such games as Infinite Craft, Lies of P, Starfield, and numerous other major titles.