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Image of demonic-looking lady with horns in her head standing in front of hellfire.
Image via Activision Blizzard

Can You Play Diablo 4 Offline?

Can you actually play Diablo 4 offline? Maybe, like you, many interested gamers on the fence about the game or recent buyers value offline modes in ARPGs, but unfortunately, Diablo 4 might not scratch this itch for you.

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Can You Play Diablo 4 Offline?

Since its release, Diablo 4 hasnā€™t had an offline mode and requires a stable internet connection to play at all times. In this way, itā€™s similar to Diablo 3 rather than Diablo 2: Resurrected, the latter allowing you to play offline and avoid the annoying issues that come with online servers.

Developer Activision Blizzard has yet to answer prayers from players wanting an offline mode and doesnā€™t seem publicly interested in implementing the feature. The lack of such a mode has been called into question by fans wanting to know why Diablo 4 has to remain online entirely to play it, seeing as the online servers for the game have crashed and been unreliable multiple times throughout its service.

Related: Best Minion-Free Necromancer Build in Diablo 4

ā€œNeed an offline mode for this login bulls-t,ā€ argued one player on the Diablo 4 forums. ā€œPaid 80 notes and canā€™t even play the thing.ā€

One user on Reddit commented, ā€œIā€™d like to be able to opt into either online or offline mode from the main menuā€¦I would figure that an offline mode would mean lower player density and shorter wait times for online players, and fewer internet-based problems for offliners.ā€

Most players on the thread agree with this sentiment since it gives everyone the freedom to decide how they want to enjoy Diablo 4 and sidestep certain technical limitations. Frankly, with Diablo 4 being online, this does help the developer have more control and eliminate pirating, but itā€™s mostly unclear why Diablo 4 had to be an online game.     


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Image of Anthony Jones
Anthony Jones
Anthony is a Strategic Content Writer for the The Escapist and an RPG nerd in love with retro games and the evolution of modern gaming. He has over two years experience as a games reporter with words at IGN, Game Informer, Distractify, Twinfinite, MMOBomb, and elsewhere. More than anything, Anthony loves to talk your ear off about JRPGs that changed his childhood (which deserve remakes) and analyzing the design behind beloved titles.