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Chocobo: Mascot, Friend, Sexy Showgirl

This article is over 5 years old and may contain outdated information

Iā€™m not a monster. Of course I think the chocobo is adorable. As any warm-blooded human being who loves his family and puts his pants on one leg at a time, I too coo in delight when I fire up a Final Fantasy game and meet a tiny yellow bird chomping on greens. I hear Nobuo Uematsuā€™s signature melody that accompanies every appearance of the chocobo, wait for the little beast to squawk, ā€œKweh!ā€ in my direction, and delight when whatever spiky-haired savior Iā€™m playing as gets to ride around on its back like some kind of giant sword-wielding emu jockey. Chocoboā€™s Mystery Dungeon: Every Buddy!, the latest starring vehicle for the mascot, newly released on Nintendo Switch, is a sweet trifle of a game where you play as a chocobo exploring dungeons for altruism and profit. Playing the game and chuckling at my chocoboā€™s sweet little antics, it struck me that the old birdā€™s lovable veneer tends to obscure the fact that many of its appearances over the last 30 years are in fact weird as hell. The chocobo is a remarkably malleable mascot reflective of its parent seriesā€™ aesthetic daring. Just like Final Fantasy games themselves, these birds change. Chocobos can be cute and sweet, but they can also be grotesque, violent, terrifying, and sometimes ā€” sometimes ā€” they turn out to be sexy, philanthropic showgirls that live in a grown manā€™s hair.

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Not in Every Buddy!, of course! That name tells you everything you need to know about the gameā€™s tone. I mean, itā€™s still weird. This is a game where Chocobo and his adventurer pal Cid show up in a town where people keep forgetting their lives entirely and only a green-haired baby with the power to psychically transport the bird into their memories can save the day. Right. Chocoboā€™s just a plush sweety in this game, though. This particular incarnation has carried a loosely knit series of games that have come out fitfully over the last 20 years, starting with the original Chocoboā€™s Mystery Dungeon and carrying on through a cadre of mobile games and even a lovely little kart racer back on the original PlayStation. Big Disney eyes and a squat round body emphasize how fluffy this little cartoon, chicken-y beast is. Every Buddy! in particular amps up the cute factor by letting Chocobo learn special jobs as you play through the game. Itā€™s not just a funny little bird, itā€™s a funny little bird dressed as a knight or a wizard or a teensy engineer. Nothing is more endearing than seeing this version of chocobo roll around on rocket skates, though. Nothing.

Steer away from Chocoboā€™s starring vehicles, though, and thatā€™s when you start to run into the birdā€™s more unusual, and occasionally repulsive, incarnations. When it comes to night terror renditions of Final Fantasyā€™s mascot, nothing beats its first appearance in 1988ā€™s Final Fantasy II for the Famicom. If you consider just the way the beast of burden is depicted in the game itself, you can see the throughline from its primitive beginnings to that sickly sweet rendition of the character in Every Buddy!. Rendered in the NESā€™ blocky graphics and the muted end of the hardwareā€™s 64-color palette preferred by Square, the first chocobo still has big expressive eyes and a recognizable triangular plume that would stick with him even as he became more detailed over the years. As a wee sprite, he looks more like a freaky hatchling that never developed proper plumage rather than something youā€™d want to hug, but heā€™s not scary.

During the late ā€˜80s, though, part of Final Fantasyā€™s appeal was the supplementary artwork from painter Yoshitaka Amano that plastered box art, manuals, and strategy guides. This evocative imagery is in part what drew fans into Final Fantasyā€™s ethereal worldeven when the games’ presentation was so primitive. That being the case, itā€™s a wonder people ever became enamored with chocobos at all. Under Amanoā€™s brush they originally looked like abhorrent, fleshy chimera, part undressed but still un-slaughtered chicken, part angry dinosaur, and all refugee from a Midnight Oil album cover. At least there was a method to Amanoā€™s madness. He wasnā€™t trying to create some kind of lasting icon for the series, just an appropriately sci-fi steed for Final Fantasy II, a game that is more or less a one-to-one retelling of the first Star Wars movie but filtered through the lens of 1980s Japanese role-playing games. No wonder chocobos had a Ralph McQuarrian flair at the start.

It certainly didnā€™t stay that way. By the time 1990ā€™s Final Fantasy III came out, the chocoboā€™s cuteness was becoming its dominant trait. Regular chocobos popped in the game with a more familiarly yellow coloring giving them the appearance of oversized baby chicks. Final Fantasy III also introduced the Fat Chocobo, a portly, garrulous magic bird that would continue to show up as a sort of living storage system who could take care of various resources for adventuring parties. When SquareSoft transitioned to the Super Nintendo hardware, this sprightly version of the bird was wrought in more and more affectionate detail. Final Fantasy V gave main character Bartz (nĆ©e Butz) his very own personal, named chocobo,Boko. Final Fantasy VI was the first game in the series to put Chocobos front and center in the marketing plan. SquareSoft produced a very limited run of stuffed animals for that game in 1994 that cemented the oversized, perpetually shocked-looking baby bird design of the character that would emerge and stay for good once the Mystery Dungeon games went into production.

In the proper Final Fantasy games, though, the chocobo started to get strange again. With Final Fantasy VII, the series began its two-decade long push towards a more and more realistic presentation of its stylized worlds. This meant more environments that were no less fantastical, but settings and characters wrought with more recognizably human proportions. How the hell, you might ask, do you make these shrimpy chicken things look right when an otherwise normal looking human is riding them? By changing the birdā€™s characteristics in turn. Chocobos took on proportions not dissimilar to that bad dream drawing of Yoshitaka Amanoā€™s, but retained the more appealing feathers and bright coloring. They even became more central to the action. Final Fantasy VII led you breed your multicolored chocobo for racing and traversing the world, Final Fantasy Tactics let you gain an advantage in battle by riding one, etc.

That variety has been the chocoboā€™s primary role since. Itā€™s a convenient way to introduce fun little diversions in the Final Fantasy games, to create an aesthetic tie between new games that donā€™t share narrative or mechanical links between them, and to always give you a fun way to get around increasingly large game worlds. (To hell with the car in Final Fantasy XV. The chocobo farms are where itā€™s at.) Still, sometimes the chocobo still gets weird just like it did in that original illustration. For my money, no chocobo appearance beats the one that carries through Final Fantasy XIII and its sequels. Final Fantasy XIII infamously downplayed exploration, making for a linear, story-centric game that basically led you down a set path. As a result, there wasnā€™t much need for a big bird to ride around on. Chocobos still showed up, though. Sazh, an afroed gunman and one of the only likable protagonists in a deeply strange game, has a little baby chocobo living in his hair that occasionally pops out for comedic beats. Pretty damn weird considering how grim the game is overall, but not even a fraction as weird as when the chocobo grows up in Lightning Returns: Final Fantasy XIII.

Taking place 500 years after Final Fantasy XIII, Lightning Returns is already bizarre thanks to its premise. Lightning, the pink-haired warrior and star of the whole Final Fantasy XIII trilogy, has become an immortal trying to rescue peopleā€™s souls before the universe collapses. She achieves this primarily through doing good deeds for people; reuniting estranged lovers, redeeming criminals etc. One of the ways she finds people to help is by taking on assignments from Chocolina. Chocolina appears to be a flamboyant woman dressed in her underpants and some leftover Carnivale costume parts, who lives alone on a train station platform. If Chocolina comes off as eccentric, well, itā€™s not her fault. Sheā€™s not human! Sheā€™s a magic bird person who just looks like a sexy human. And itā€™s not like she had good magic bird parents to model appropriate magic bird behavior for her. No, she grew up in someone’s hair. That’s right: Chocolina is Sazhā€™s baby bird from the first Final Fantasy XIII. She just wants to do right by people and her surrogate dad.

Why? Shut up, thatā€™s why, says Final Fantasy. The chocobo can be whatever the moment calls for, after all. If that particular story needs the bird to be something more ā€” an adorable mascot, a distinctive fantasy warhorse, or an awkward do-gooder dressed for a high-end burlesque show ā€” itā€™s covered.


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Image of Anthony John Agnello
Anthony John Agnello
Anthony John Agnello has worked full-time as a journalist and critic for over a decade with outlets like The A.V. Club, Edge Magazine, Joystiq, Engadget, and many, many others. Anthony first contributed to The Escapist in 2009, with In Defense of the Friend Code, an article about how we don't know where we're going if we don't know where we come from. How even what seems like the stupidest creation in the world comes from a human place; it's the work of one person reaching out to another.