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Crowdsourcing to Victory

This article is over 17 years old and may contain outdated information

Team Humidor’s got a bad case of the sniffles. As of this writing, no less than two-fifths of us stalwart defenders of the written word are laid up with what may be a nasty cold or full-blown strep throat. It’s been a rough week.

Luckily, though, for you and for us, The Escapist continues on, regardless of the fitness of those who tend its wild growth. And as my head swims with a disease only a 14-day dose of Amoxicillin can cure, it’s my pleasure to introduce to you issue 115, “Crowdsourcing to Victory,” wherein we talk about Web 2.0 and its impact on gaming.

Nova Barlow and Richard Perrin each profile two alternate reality games, World Without Oil and Year Zero. Stewart Young speaks to David Perry about his community-designed racing MMOG. Russ Pitts investigates the way casual web games have evolved over time. And Kyle Orland takes a look at the many ways people can play the web. You’ll find this and more, here in this issue of The Escapist.

And while we’re talking about crowdsourcing, anyone have a good cure for the common cold?

Yours,

Joe Blancato

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