Sidearms have always been suitably terrifying in Destiny 2, especially in the hands of a skilled player. When they are in a position to dominate the meta, there isn’t much to be done as you get swarmed by ghosts in Crucible and plinked to death before you can blink.
The Call is a very interesting option for Sidearm fans, being the second Rocket Frame in the game and the easiest to get as the first one was tied to a Dungeon. While this one likely won’t set the world on fire in PvP, it is shaping up to be a PvE monster thanks to a rich perk pool.
How to get The Call
To get your hands on The Call, all you need to do is spend time playing activities in The Pale Heart. As a destination weapon, it can drop from just about anything you do there.
Possible Perk Pool
The Call can have the following perks:
- Perk 1: Beacon Rounds, Demolitionist, Lead From Gold, Stats for All, Slice, Strategist, Subsistence
- Perk 2: Adrenaline Junkie, Desperate Measures, Hatchling, Golden Tricorn, One For All, Vorpal Weapon, Multikill Clip
- Origin Trait: Dealer’s Choice – Final blows with this weapon grant a small amount of Super energy. Equipping multiple weapons from the Pale Heart increases this effect.
The Call PvE God Roll
The best perks for PvE for The Call are:
- Barrel – Quick Launch
- Magazine – High-Velocity Rounds – Increased projectile speed and reload speed.
- Perk 1 – Lead From Gold – Picking up Heavy ammo also grants increased ammo to this weapon.
- Perk 2 – Desperate Measures – Weapon final blows grant bonus damage for an improved duration. Melee and grenade final blows grant a larger damage bonus that can stack.
- Masterwork – Velocity
The Call is an excellent weapon, but it does suffer a little in ammo economy in my experience. This is why I am opting to Lead from Gold over Demolitionist, as I feel like almost every build in the game right now is running Heavy Ammo Finder, and grenade energy seems pretty easy to come by in most builds. The variant here is if you plan on running Strand, then Demolitionist and Hatchling is a very strong option. Realistically, you can combine the available perks in lots of different ways to get good rolls, especially the Perk 2 damage options.
The Call PvP God Roll
Honestly, these are not the best for PvP, but that is really down to the weapon rather than the perk pool. It’s just likely that you will get outworked by something with a faster fire rate, and that flinch will throw your aim off with this.
- Barrel – Quick Launch
- Magazine – High-Velocity Rounds – Increased projectile speed and reload speed.
- Perk 1 – Beacon Rounds – will add tracking to rockets after getting kills with it. Very useful to be able to move aggressively in Crucible.
- Perk 2 – Desperate Measures – Weapon final blows grant bonus damage for an improved duration. Melee and grenade final blows grant a larger damage bonus that can stack.
- Masterwork – Velocity
Published: Jun 5, 2024 11:18 am