Roy, the Chef upon the Oil Rig
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Does Still Wakes the Deep Have Jump Scares?

Still Wakes the Deep traps you on an oil rig with an eerie Lovecraftian horrorā€”not a situation anyone wants to be in. But how scary is it? Does Still Wakes the Deep have jump scares?

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Does Still Wakes the Deep Have Jump Scares?

Still Wakes the Deep has several scary moments, but no in-your-face jump scares. You’ll be scared, yes, but you won’t be leaping out of your chair because the screen has suddenly filled with a gigantic, slimy beast.

For example, there are moments where parts of the entity will burst out of the wall and grab you, leaving you to frantically tap a button to cut yourself loose. Floors will suddenly collapse beneath your feet, and an enemy you were certain was gone will suddenly make a grand and gruesome re-entrance. But these aren’t cheap jump scares by any stretch of the imagination.

Aside from the game’s scripted frights, there are also sections where you have to elude enemies by hiding in vents or scrambling into other hiding spots. There’s nothing in the league of Alan Wake 2 or Five Nights at Freddy’s, the former of which actually added in the ability to dial back the jump scares.

Related: Tips to Survive in Still Wakes The Deep

What Type of Horror Does Still Wakes the Deep Use?

Instead of jump scares, a lot of Still Wakes the Deep’s horror comes from its atmosphere, claustrophobic environment, and a monstrosity that’s truly mind-twisting. Even before the horror of the game kicks off, you’re stranded on a massive structure where no one can reach you any time soon. It’s almost as unreachable as the icy research station in John Carpenter’s The Thing. And seeing the entity in all its glory is deeply, deeply unsettling.

Related: Should You Play Still Wakes The Deep in Quality or Performance Mode?

So, while the game ramps up the scares with plenty of atmosphere and monsters, you’ll find that jump scares are nowhere on Still Wakes the Deep’s menu.

Still Wakes the Deep is available now.


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Chris McMullen
Chris McMullen is a freelance contributor at The Escapist and has been with the site since 2020. He returned to writing about games following several career changes, with his most recent stint lasting five-plus years. He hopes that, through his writing work, he settles the karmic debt he incurred by persuading his parents to buy a Mega CD. Outside of The Escapist, Chris covers news and more for GameSpew. He's also been published at such sites as VG247, Space, and more. His tastes run to horror, the post-apocalyptic, and beyond, though he'll tackle most things that aren't exclusively sports-based. At Escapist, he's covered such games as Infinite Craft, Lies of P, Starfield, and numerous other major titles.