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Dread Templar FPS boomer shooter hides all its secrets that make the gameplay fun / T19 Games Fulqrum Publishing

Dread Templar Took the Wrong Cues from Doom Eternal

Whenever it is a damp, drizzly November in my soul, whenever I find myself involuntarily pausing before coffin warehouses, then I account it high time to get a new ā€œboomer shooterā€ as soon as I can. With a philosophical flourish Cato throws himself upon his sword; I quietly take to murdering the forces of pixel hell with a rocket launcher.

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As part of that particular coping mechanism, I picked up a Humble Bundle last year with a bunch of indie ā€˜90s-styled FPSes in it. That was the first time Iā€™d heard of Dread Templar, then in Steam Early Access, but it was in the same bundle as Dusk and Amid Evil. I figured it had to be worth a look. It ended up pulling me in, but almost despite itself.

Dread Templar is a near-plotless FPS in the spirit of the original Quake, where your antihero, only known as the Templar, has busted into hell in search of an initially nameless revenge. The few times youā€™re shown your character, heā€™s got a trenchcoat, dual katanas, and a constant scowl, like he just saw The Matrix last week and it hit him right where he lived.

The first few levels of Dread Templar are a decent overall introduction that nails a lot of the basic requirements of a throwback shooter. Itā€™s fast, gory, and uncomplicated, with basic weapons and a forgiving difficulty curve. The first enemies you fight are just goons with guns and/or claws, but it isnā€™t long before you run into more and greater varieties of demon.

Also, spiders. Man, does this game have some spiders. If you donā€™t like spiders, this is not the game for you.

Dread Templar FPS boomer shooter hides all its secrets that make the gameplay fun / T19 Games Fulqrum Publishing

My initial issue with Dread Templar was that it was competent but not really that interesting. The first campaign is set in a procession of crypts, caves, and catacombs in a lovely shade of Quake brown, and your first few weapons are really textbook stuff: pistols, shotguns, submachine guns, and a big black-and-red hell gun that is, nonetheless, a rocket launcher.

It does have a few of its own quirks, like an air-dash and the ability to trigger ā€œbullet timeā€ in short bursts, which is part of what kept me going. The later campaigns also get much more creative; a particular highlight is a level thatā€™s set in a surreal, ruined library thatā€™s full of Escherian platforms.

Even so, Dread Templar struck me as being Just Another Retro-Style FPS for a while, until I started looking things up. I immediately learned that Iā€™d been playing the game wrong.

Dread Templar FPS boomer shooter hides all its secrets that make the gameplay fun / T19 Games Fulqrum Publishing

Most of the levels in Dread Templar are riddled with well-hidden secrets, which range from reasonably obvious to the sort of deliberate obscurity that long-time Doom players sometimes call ā€œwall-humping.ā€ Itā€™s hard to imagine finding some of the gameā€™s secrets without spending hours hitting the interact button while standing next to every weird stretch of wall.

Many of these secrets give you special upgrade tokens that you can use to customize the Templarā€™s arsenal and style of play. You can convert the basic shotgun into an ice cannon, your rocket launcher into a swarm of homing missiles, or the SMGs into dual ā€œHellscreamsā€ that can empty 600 rounds into a single target in less than three seconds. The trap launcherā€™s particularly fun here, as you can turn its mines into something like a demonic, auto-targeting ballista tower.

That flexibility turned out to be the single best thing about Dread Templar. You can respec your character for no cost at any altar, so you can freely experiment with new builds and specialized loadouts for specific encounters.

Dread Templar FPS boomer shooter hides all its secrets that make the gameplay fun / T19 Games Fulqrum Publishing

The problem with this system is that, on a blind run, many of the tokens you need to make the system work are so well hidden that youā€™d be lucky to find half of them on a blind run. Your reward for exploration and creative thinking in Dread Templar isnā€™t just upgrades; itā€™s making the game worth playing at all.

Itā€™s a similar complaint to one that I had with 2020ā€™s Doom Eternal, albeit for different reasons. Both Eternal and Dread Templar deliberately start you at their lowest point, then treat basic quality-of-life bonuses that should be baseline as early steps along their upgrade paths. Eventually, you accumulate enough firepower and extra abilities that both games come into their own, but itā€™s a longer process than it had to be.

Once youā€™ve gotten enough gear to open up some build flexibility in Dread Templar, itā€™s a decent retro FPS, particularly in its later campaigns. My primary takeaway, however, is that its best feature is also its biggest flaw.


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Author
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Thomas Wilde
Thomas Wilde, for his sins, has been writing about video games since 2002. He began as a guides writer for UK magazines before breaking into the U.S. market as a critic and reporter. His work outside of the Escapist can be found on GeekWire, Bloody Disgusting, and GameSkinny, among other places. He also wrote, co-wrote, or edited most of the guides from the late, lamented DoubleJump Books, and was the executive editor during the original print run for Hardcore Gamer magazine. Thomas is from the Chicago area, but currently lives and works in Washington state. He likes bad movies, good fiction, cooking, zombie media, and collecting dozens of blank pocket notebooks for no obvious reason.
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